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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Best bump map exportation method

Author Topic: Best bump map exportation method (7 messages, Page 1 of 1)
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eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jan 3, 2011 02:48 PM    Msg. 1 of 7       
Hey guys, what's the best way to export bumpmaps to Halo? Can it only be done with B/W or can you render the normal in PS and then just have it look exactly like that in Halo? Reason I am asking is I love my normals in max, but when I try and export the B/W bump, it doesn't look near as good.
Any help here will be greatly appreciated.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jan 4, 2011 03:03 AM    Msg. 2 of 7       
What do you mean B\W? I'm sure if you make a "render" In Photoshop you can get the end result to be the same.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jan 5, 2011 03:05 AM    Msg. 3 of 7       
I meant Black and White. And btw, I figured a few things out and and they are looking much better.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 5, 2011 03:22 AM    Msg. 4 of 7       
Fakebumps are best applied as detail maps. But this probably wasn't what you were asking...


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jan 5, 2011 04:08 AM    Msg. 5 of 7       
Quote: --- Original message by: MoooseGuy
Fakebumps are best applied as detail maps. But this probably wasn't what you were asking...


Nah, I was more referring to the black and white conversion through tool to a normal map.

Yeah, I know about applying fakebumps a lil bit. Wish I could high poly model better though.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jan 5, 2011 08:30 PM    Msg. 6 of 7       
You are better to make your own normals than to get tool to make them from a b/w image.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jan 6, 2011 05:01 PM    Msg. 7 of 7       
Quote: --- Original message by: Maniac1000
You are better to make your own normals than to get tool to make them from a b/w image.


How do I have to compile it then as far as bitmap settings before compilation?

 

 
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