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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Way to get passed open edges and update edges in tool?

Author Topic: Way to get passed open edges and update edges in tool? (4 messages, Page 1 of 1)
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Halocombatevolved
Joined: Nov 20, 2009

Son, I would've been your daddy, but, nevermind.


Posted: Dec 23, 2010 09:19 PM    Msg. 1 of 4       
I got a POA from halo 2 and made the gbxmodel but the collision geometry gave me lots of update edge errors and open edges and I found that deleting a polygon then recreating fixes them but I have to retexture and I want it to be how it's supposed to be, and also in 3ds max I don't see any. So is there a way? I know toolio does that but I can't find one, the links don't work anymore. Any help?


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Dec 23, 2010 10:46 PM    Msg. 2 of 4       
Quote: --- Original message by: Halocombatevolved
I got a POA from halo 2 and made the gbxmodel but the collision geometry gave me lots of update edge errors and open edges and I found that deleting a polygon then recreating fixes them but I have to retexture and I want it to be how it's supposed to be, and also in 3ds max I don't see any. So is there a way? I know toolio does that but I can't find one, the links don't work anymore. Any help?
Toolio is illegal. To post a link on this website is against the rules. Solution: model a custom collision.


milkkookie
Joined: Aug 10, 2010

:)


Posted: Dec 23, 2010 11:30 PM    Msg. 3 of 4       
can you private message the link im also tired of collision never working


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Dec 23, 2010 11:48 PM    Msg. 4 of 4       
I'm sorry, but as i said, I will not link it in ANY way at all whatsoever via Halomaps.org NO exceptions, sorry.

 

 
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