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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Night vision

Author Topic: Night vision (7 messages, Page 1 of 1)
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Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Dec 20, 2010 10:46 PM    Msg. 1 of 7       
Would it be possible to script when the players flashlight is active to engage night vision? Would the night vision cover the whole playing screen? And i have a script i could adapt if this is possible.


milkkookie
Joined: Aug 10, 2010

:)


Posted: Dec 20, 2010 11:49 PM    Msg. 2 of 7       
i think theres a thread were they release it


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Dec 21, 2010 12:45 AM    Msg. 3 of 7       
I dont think it was 'night' vision but it just made the flashlight green and used a script to look as uhh the c10 cinematic was during Jenkins part


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Dec 21, 2010 01:23 AM    Msg. 4 of 7       
Dratt's right, i just used a scripted screen_video_effect to activate when the flashlight was turned on, and it didn't work out too well.


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Dec 21, 2010 01:27 AM    Msg. 5 of 7       
ah i see. But would the night vision as seen on the sniper be able to cover the entire playing screen? If so what is the script to do this??


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Dec 21, 2010 01:31 AM    Msg. 6 of 7       
in the bottom area of the weapon_hud_interface you can change the night vision to be connected to the flashlight and not show up only when zoomed.


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Dec 21, 2010 03:05 AM    Msg. 7 of 7       
Cool thanks. My firefight might be night time now. Who knows

 

 
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