
Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Dec 20, 2010 10:46 PM
Msg. 1 of 7
Would it be possible to script when the players flashlight is active to engage night vision? Would the night vision cover the whole playing screen? And i have a script i could adapt if this is possible.
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milkkookie
Joined: Aug 10, 2010
:)
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Posted: Dec 20, 2010 11:49 PM
Msg. 2 of 7
i think theres a thread were they release it
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Dec 21, 2010 12:45 AM
Msg. 3 of 7
I dont think it was 'night' vision but it just made the flashlight green and used a script to look as uhh the c10 cinematic was during Jenkins part
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Dec 21, 2010 01:23 AM
Msg. 4 of 7
Dratt's right, i just used a scripted screen_video_effect to activate when the flashlight was turned on, and it didn't work out too well.
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Dec 21, 2010 01:27 AM
Msg. 5 of 7
ah i see. But would the night vision as seen on the sniper be able to cover the entire playing screen? If so what is the script to do this??
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Dec 21, 2010 01:31 AM
Msg. 6 of 7
in the bottom area of the weapon_hud_interface you can change the night vision to be connected to the flashlight and not show up only when zoomed.
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Dec 21, 2010 03:05 AM
Msg. 7 of 7
Cool thanks. My firefight might be night time now. Who knows
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