
Halocombatevolved
Joined: Nov 20, 2009
Son, I would've been your daddy, but, nevermind.
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Posted: Dec 19, 2010 09:41 AM
Msg. 1 of 3
Hello I'm making a firefight map called "firehouse". So far I have two waves out of five for the 1st round out of five! 1 set, 5 rounds, 5 waves per round, 4 squads per wave. Here is a video of it so far. http://www.xfire.com/video/3d26ee/Please tell me how good it is and stuff I need to fix besides, the spirit hitting the ground, the elites on the cliff (too hard to kill), I will add in a "Reinforcements" dialog, need halo 2 weapons, and tell me if the jackals are the right color (H2 Jackals). The AI are DMT's (I edited the color a little) and this is a powerhouse varient. Tell me what needs fixes or adds and I will update on the map (if good) on how I'm doing on it. Oh yeah, sorry no sound on video, at the beginning you hear a halo reach "Firefight!" dialog. (This was in the other area, but I don't know how it got there, I may have clicked the wrong forum.)
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Dec 19, 2010 10:10 AM
Msg. 2 of 3
to improve it you could:
use ai magically see player script
give the elite snipers longer vision and firing distances (vision distance is in .actor firing distance is in the .actor varient)
those are probably the most important things right now that you should do
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Halocombatevolved
Joined: Nov 20, 2009
Son, I would've been your daddy, but, nevermind.
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Posted: Dec 19, 2010 10:18 AM
Msg. 3 of 3
Quote: --- Original message by: Delicon20 to improve it you could:
use ai magically see player script
give the elite snipers longer vision and firing distances (vision distance is in .actor firing distance is in the .actor varient)
those are probably the most important things right now that you should do Elite snipers? Do you mean the ones on the cliff? Yeah I guess I could give them snipers and longer vision, but the player will need some medium to long ranged weapons to kill them easily. (BTW, I have no clue how they even got there! LOL)
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