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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »how to conncect two maps together to make a larger map....

Author Topic: how to conncect two maps together to make a larger map.... (5 messages, Page 1 of 1)
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bubbaganoush56
Joined: Nov 27, 2010


Posted: Dec 18, 2010 10:14 PM    Msg. 1 of 5       
total map modding newb here, i want to connect two maps together to make one larger map, how do i do this? any help would be.....uh...helpful.


Geared
Joined: Mar 6, 2009

EPI Creator


Posted: Dec 18, 2010 10:37 PM    Msg. 2 of 5       
get teh maps imported in 3dsmax/gmax, connect em, error check, export. someone else will roam by to elaborate.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Dec 19, 2010 12:43 AM    Msg. 3 of 5       
You need to export the map file using a BSP importer, and you need to load them in a 3d modeling program such as 3dsmax or Gmax, and then you have to know how to model, combine them, seal the world or whatever and compile the model. Then you gotta run lightmaps and stuff.


bubbaganoush56
Joined: Nov 27, 2010


Posted: Dec 19, 2010 01:19 AM    Msg. 4 of 5       
i have 3Ds max 8 and HEK & GBX model importer etc....i've been reading abit about modding maps, playing around with 3Ds max, whats lightmaps? i've never heard of it and what about this "stuff" you speak of? what the hek is that?


Pepzee
Joined: Sep 9, 2010

Retired Halo Modder


Posted: Dec 19, 2010 01:30 AM    Msg. 5 of 5       
Quote: --- Original message by: bubbaganoush56
i have 3Ds max 8 and HEK & GBX model importer etc....i've been reading abit about modding maps, playing around with 3Ds max, whats lightmaps? i've never heard of it and what about this "stuff" you speak of? what the hek is that?


The Halo Editing Kit, often abbreviated as HEK, was released by Gearbox Software along with the Halo Custom Edition. It includes, among other things, basic "tags" for bitmaps, vehicles, weapons, bipeds, and other necessary elements of a Halo map.


The Basics:
The kit comes with three programs designed to assist mappers.

Tool:
The first program is Tool. Tool is both the backbone and the pain of CE. Although it is capable of everything from bitmap creation to the final map-building, its old-style command prompt methods have been rather frustrating for at least a few mappers.

Guerilla:
The second program, known as Guerilla and has the icon of what appears to be Che Guevarra, a guerilla leader, edited to look like a gorilla (pun intended), opens tags and edits them. Tags are files that make up everything in a Halo map: weapons, vehicles, etc. Guerilla can edit them so that mappers can alter what a specific item, what it does and how it looks (such as change a vehicle's color). Guerilla tends to crash when it encounters corrupted tags.

Sapien:
The third program is Sapien, continues the primate naming scheme. Sapien opens scenario tags and creates a visual representation of the final map. Mappers can insert vehicles and weapons, place spawn points, and make camera points for cutscenes. Everything that can be positioned in the map physically is done with Sapien. This is widely considered the easiest program of the three, and is comparable to Halo 3's Forge. However, Sapien is slow-loading, and tends to crash often; its debug.txt file is useful when attempting to diagnose such problems.

Other Materials:
The Halo Editing Kit also includes a tutorial in the form of a step-by-step walkthrough of the making of the accompanying tutorial map. The tags that come with the kit are almost singularly made for this small map and include select bitmaps from the Campaign and Multiplayer maps. The combination of the tags, programs, and tutorial gives players a glimpse into the unique possibilities of the Halo Custom Edition.
Also, there are some programs that prove to be very useful such as Gmax/3DS Max for 3d modeling, and Photoshop for creating TIF images for creating bitmaps.

Hacked HEK:
Because the HEK is only a basic group of files, CE mappers had to experiment with it and share their discoveries on the workings of the game in order to form a useful knowledge base for editing. Over time, they realized that most of the game's tags were excluded from the HEK, eliminating a huge amount of creative possibilities.
It was at this point that people began tinkering with the HEK programs. Kornman produced a new version of Guerilla called "Kornman00", which unlocked all the grayed-out areas in the program. The new program allows for editing of terrain bitmaps and AIs, as well as many other previously impossible actions. He also created a user-friendly version of tool called "Tool++" and an unlocked version of Sapien called "a_hobo".

HEK+:
The largest breakthrough in regards to tag availability was Steelix B's "HEK+", which allows anyone to enter any original or custom map and extract any tag they want. Along with a few others, Steelix recompiled the entire Halo PC game into its basic parts. CE mappers now are able to do nearly anything they want, including programming AIs into maps, adding usable Pelicans and Longswords, easily creating Campaign-to-Multiplayer conversions or ripping the BSP from it. Also, this program had a feature to "protect" maps, which denied access to tag extraction. However, there was an encryption key, which could unprotect maps as long the the key matches the one used to protect the map.
Edited by pepzee on Dec 19, 2010 at 01:31 AM

 

 
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