
MoooseGuy
Joined: Aug 10, 2008
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Posted: Dec 18, 2010 02:57 PM
Msg. 1 of 4
Ooh, that's a tricky one. I know you could use a trigger volume and then check for the players in that area, but as far as checking for a specified number of players, when players would have different player numbers, would be tricky if you are checking for exactly 3....
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Dec 18, 2010 03:27 PM
Msg. 2 of 4
Well, yeah, this is hard. Scripters are still trying to figure out how to find out what team a player is on. And how many players are in the area... check the script bible, I think there is a way to get a count of objects with a certain name.
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MoooseGuy
Joined: Aug 10, 2008
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Posted: Dec 18, 2010 03:31 PM
Msg. 3 of 4
Try using this: Quote: (list_count ) - returns the number of objects in a list - (list_count the_warthogs) Maybe use this command to check for object with player in the name? IDK...
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MoooseGuy
Joined: Aug 10, 2008
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Posted: Dec 18, 2010 04:08 PM
Msg. 4 of 4
Well, that solves the team problem... But what about what he's talking about with 3 of them being in a tvol?
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