
max1zzz
Joined: Dec 18, 2010
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Posted: Dec 18, 2010 01:15 PM
Msg. 1 of 12
i have boon working on a modified gephyrophobia and all wasw going well till about half a hour ago when i tryed to build the map and got this: C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool build-cache-file levels\test\gephyrophobia\gephyrophobia-mod-alpha-test-2 Couldn't read map file './toolbeta.map' ### FAILED TO OPEN DATA-CACHE FILE.
### FAILED TO OPEN DATA-CACHE FILE.
### FAILED TO OPEN DATA-CACHE FILE.
WARNING: 22 clusters in structure_bsp levels\test\gephyrophobia\gephyrophobia ha ve no background sound or sound environment. culling uncompressed model vertices...done culling uncompressed structure bsp vertices...done culling uncompressed model animation data...done building predicted resources for structures...done structure bsp 'levels\test\gephyrophobia\gephyrophobia' is 3.24M tag headers and names are 0.20M streaming model vertex and index buffers...done streaming tags...........................done writing vertex and index buffers...done 17.01M writing tags...done (2717 tags for 7.67M) total tag size is 10.91M (12.09M free) cache file 0.30M too large (should be 128.00M but was 128.30M) ### FAILED TO BUILD CACHE FILE.
Cache pack file bitmaps hits: 0 for 0.00M Cache pack file bitmaps adds/misses: 1082 for 76.94M Cache pack file sounds hits: 0 for 0.00M Cache pack file sounds adds/misses: 718 for 23.82M Cache pack file loc hits: 0 for 0.00M Cache pack file loc adds/misses: 104 for 0.22M
C:\Program Files (x86)\Microsoft Games\Halo Custom Edition> anyone have a idear of how to allow the file to be over 128mb ?
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max1zzz
Joined: Dec 18, 2010
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Posted: Dec 18, 2010 01:24 PM
Msg. 2 of 12
Where do you get tool pro? also what do you mean by human shields (im kinad a noob at this)
Thanks :-)
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milkkookie
Joined: Aug 10, 2010
:)
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Posted: Dec 18, 2010 02:25 PM
Msg. 3 of 12
* url deleted by admin
also tool pro is not welcomed here so the link might get taken down Edited by milkkookie on Dec 18, 2010 at 02:26 PM Edited by Dennis on Dec 20, 2010 at 01:42 PM
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max1zzz
Joined: Dec 18, 2010
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Posted: Dec 18, 2010 02:34 PM
Msg. 4 of 12
thanks, i have read that maps complied with tool pro will crash if any tags over the orig limit are used, is this true?
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milkkookie
Joined: Aug 10, 2010
:)
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Posted: Dec 18, 2010 02:38 PM
Msg. 5 of 12
some times they do but no very often ive never had a map exeption on me
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max1zzz
Joined: Dec 18, 2010
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Posted: Dec 18, 2010 02:50 PM
Msg. 6 of 12
well i deleted some old tags from the map to make it small enough to compile normelly but if it goes over again ill give tool pro a shot :-)
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 18, 2010 02:54 PM
Msg. 7 of 12
Dude, it's only a tiny bit over. Reduce your size by taking an unneeded tag or two out, or finding whatever hi-res bitmaps you're using (especially if you are using cmt or halo 3 tags), and reduce their image size.
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max1zzz
Joined: Dec 18, 2010
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Posted: Dec 18, 2010 03:23 PM
Msg. 8 of 12
yeah thats what i did in the end :-)
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 18, 2010 03:25 PM
Msg. 9 of 12
Cool.  One thing you have to know about using tool pro, is that maps built using it are prone to exceptions.
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max1zzz
Joined: Dec 18, 2010
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Posted: Dec 18, 2010 03:32 PM
Msg. 10 of 12
yeah i heard that, hopefully i wont have to use tool pro..... now back to making my paintball minigun:)
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milkkookie
Joined: Aug 10, 2010
:)
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Posted: Dec 18, 2010 04:05 PM
Msg. 11 of 12
paint ball minigun sounds cool
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max1zzz
Joined: Dec 18, 2010
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Posted: Dec 18, 2010 04:33 PM
Msg. 12 of 12
yeah it is :) i can upload the tag here if anyone is intrested
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