
d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Dec 17, 2010 12:21 PM
Msg. 1 of 9
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Dec 17, 2010 12:29 PM
Msg. 2 of 9
Nice
Good Job sir
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 17, 2010 02:18 PM
Msg. 3 of 9
Looking good.  I have a different system set up that lets the player select his loadout (weapon spawns) before he ever dies in the menu, but this is good for during-dead selection. EDIT: I sent you an example in a PM. Enjoy. Edited by MoooseGuy on Dec 17, 2010 at 02:31 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Dec 17, 2010 02:40 PM
Msg. 4 of 9
except your in singleplayer, and Reach campaign didn't have loadouts.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 17, 2010 02:43 PM
Msg. 5 of 9
That's the point, Firefight maps are singleplayer.
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Dec 17, 2010 03:01 PM
Msg. 6 of 9
Yeah, i mainly posted this to show anyone working on a firefight map that they can implement it pretty easily if they wanted to.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Dec 17, 2010 05:08 PM
Msg. 7 of 9
Very cool, Darf.
+10 respect. :P
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Dec 17, 2010 05:19 PM
Msg. 8 of 9
could you get it to work with maybe the player bipeds so you could choose maybe an smg and shotgun loadout with a cqb biped and a ma5k and magnum socom with a spartan III biped? like sort of mixture of this and what you did with the biped selection in tactical assault?
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Dec 17, 2010 05:31 PM
Msg. 9 of 9
i could probably somehow figure it out, i might start working on that sometime soon =P
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