
MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 15, 2010 06:29 PM
Msg. 1 of 3
Quote: --- Original message by: Sergeant Major So first off, I'm going to need some way to get ambush's BSP into a MAX compatible format, and it would be nice if someone could tell me how. Use the Halo BSP Tag Converter from this site.
Secondly, is it possible to give vehicles limited ammunition? Such as, making an airbase far from the map, and the player must fly an F-22 out. However, I want to discourage sticking around and spamming rockets, so another invisible portal will be made at the other end of the skybox. However, this won't be plausible, so I was considering giving it a slowass reload time after firing a specific amount of rockets, but that seems unconventional. You can, but then they would never get restored ammo as far as I know. It's in the .weapon tag. I recommend using a slow-ass recharge.
Thirdly, how do I RIP models from other games? I happen to know of an old RTS that has better models than the Ambush's, or the game it's based on. Is there a way to extract them? Each game has their own special tools, use Google.
Fourthly, Slappy or Delicon (All I know is they had a Jackal avatar) led me to a thread that had different bipeds for each team, and I want to know how that works. That will not work until someone else figures it out.
Finally, a Blackbird stealth jet would be implemented, the purpose of which would be for one of the two pilots two specify targets from a bird's eye view. My concept was having a yellow Navpoint, which the co pilot would point out via a scoped weapon on the underside of the jet.
a) how would I, if possible, make a weapon on a vehicle zoom in? I don't think you can... b) If I can, what method would I use to place navpoints in Multiplayer Use cutscene flags and have them appear in script as navpoints. c) Since I don't want this "buff" to be spammed by noobs, the limit would be 4. However, if b is possible, can I set a cooldown time? Heat specifications for a weapon are in the weapon tag.
I realize Ambush was made by a team of experienced mappers and time & effort was put into it. I don't want to disrespect them by reusing their BSP, and from what I see they've disbanded. I hope the former members won't mind that I took inspiration from their map. Probably they won't even know about it...
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Dec 16, 2010 05:34 AM
Msg. 2 of 3
You could try making a triggr volume that covers the ground but only goes high enough that you would collide with the ground regardless and use a scrip that would go something like: (I'm not sure of which commands to use here) script continuous script-name when the vehicle enters the trigger volume, destroy the vehicle
Just make sure to name everything appropriately so your script will recognize your jet and only kill it not other vehicles.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 16, 2010 05:38 AM
Msg. 3 of 3
There's a command called unit_set_enterable_by_player I think, use that (set it to false). It will make it so you can never enter it again, until set back to true.
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