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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »HQ Music tags - scripting possibly?

Author Topic: HQ Music tags - scripting possibly? (3 messages, Page 1 of 1)
Moderators: Dennis

G TheFlea
Joined: Sep 19, 2008

CANADIAN


Posted: Dec 13, 2010 08:04 PM    Msg. 1 of 3       
Hello everyone!
About 6 months ago i think, i was working on a project and was messing around with the best ways to get high quality music to play in game. I know the way that everyone likes to use is converting the sample type of the music down, and converting it to Mono. BUT THAT SUCKS so i refuse. I think i managed to get it almost working by separating the track into multiple small sections of HQ stereo wav files and then scripting them to play sequencialy. The only problem was that when it switched between the files, it had about 0.25 seconds of no sound. This doesnt seem like alot, but when your listening to an epic piece of music it really does get annoying.
So the question is, does anyone know if halo script can buffer a file orrr well it obviously cant use threads :P but does anyone know another good way to get HQ music in game??


Sinow
Joined: Apr 22, 2009

Everybody Lies


Posted: Dec 15, 2010 04:40 PM    Msg. 2 of 3       
Make a sound_looping tag, that way you can reference all those sound files and have them run without script and no silence between the individual .sounds.


G TheFlea
Joined: Sep 19, 2008

CANADIAN


Posted: Dec 15, 2010 04:52 PM    Msg. 3 of 3       
thanks i guess id figured that out and i forget cuz i just found a tag i had set up that way :P sorry bout that.. also htf do i have 500 views and 1 reply?!?

 

 
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