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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Recorded animation

Author Topic: Recorded animation (9 messages, Page 1 of 1)
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Georgespartan01
Joined: Nov 1, 2010


Posted: Dec 13, 2010 01:59 PM    Msg. 1 of 9       
¿How i can put a recorded animation in my cutscene, or how i can put the player walk in a cutscene? I mean like the lumoria cutscenes, or a30 cutscenes you know make the masterchief running, etc. PLEASE HELP


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Dec 13, 2010 07:27 PM    Msg. 2 of 9       
either make a custom animation, import it into ur scenario in sapien then script it to play or

make a biped called mc1
create an ai encounter called cinematic1
make sure this encounter is initially blind, deaf and the other one (can't remember)
add a squad and give it an actor variant but don't place any ai's

make a command list called muscl3r_is_sexy
plot points where u want the biped to walk
in the commands section make a list of commands such as go to point 0 and face point 1
Then use this command to attach cinematic1 to mc1:

(ai_attach mc1 cinematic1)

Then to make the biped initiate the command list use:

(ai_command_list_by_unit mc1 muscl3r_is_sexy)

Hope this helps


Georgespartan01
Joined: Nov 1, 2010


Posted: Dec 13, 2010 10:01 PM    Msg. 3 of 9       
"plot points where u want the biped to walk
in the commands section make a list of commands such as go to point 0 and face point 1" Sorry but i don´t understand this step :/


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Dec 13, 2010 10:58 PM    Msg. 4 of 9       
make the command list muscl3r_is_sexy then in the points section place points where you want the biped to walk to. Then add commands in the commands section such as go to point 0 and keep moving or go to point 0 and face point 1


Georgespartan01
Joined: Nov 1, 2010


Posted: Dec 14, 2010 05:10 PM    Msg. 5 of 9       
Ok but the problem is when i try to compile the scripts it says:

This is not a valid object name mc1 muscl3r_is_sexy


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Dec 15, 2010 12:05 AM    Msg. 6 of 9       
it means there is no object called mc1 and no command list called muscl3r_is_sexy
Or maybe it forgot the PS after mc1


Georgespartan01
Joined: Nov 1, 2010


Posted: Dec 15, 2010 04:26 PM    Msg. 7 of 9       
What is the PS? And yes i have my Jack (mc1) and cutscene_1 (muscle_is_sexy)


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Dec 16, 2010 12:43 AM    Msg. 8 of 9       
it was a joke. as in there is no obbject called mc1 ps muscl3r_is_sexy


Georgespartan01
Joined: Nov 1, 2010


Posted: Dec 17, 2010 10:58 PM    Msg. 9 of 9       
weird because i have my comand list and my AI encounter :S

 

 
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