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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[Tags] AI Tag shop.

Author Topic: [Tags] AI Tag shop. (17 messages, Page 1 of 1)
Moderators: Dennis

dood
Joined: Sep 9, 2010

programming will never end..


Posted: Dec 8, 2010 11:18 AM    Msg. 1 of 17       
wait give me linky to the old ai topic and what kind of ai tag are u doing now?
Edited by dood on Dec 8, 2010 at 11:19 AM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Dec 8, 2010 11:43 PM    Msg. 2 of 17       
Spartan laser AI tags. I'd prefer they weren't stupid and laser through you to get an enemy :) Brute shot brutes (v2) would also be really cool.


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Dec 8, 2010 11:47 PM    Msg. 3 of 17       
Dammit! I was gonna suggest an Ai for weapons.


aZn9ja37
Joined: Apr 13, 2010

....????!!!!!


Posted: Dec 9, 2010 12:05 AM    Msg. 4 of 17       
ai for vehicles?


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Dec 9, 2010 03:36 AM    Msg. 5 of 17       
Quote: --- Original message by: aZn9ja37
ai for vehicles?


Doesn't really work if the vehicle goes as fast as a hog and it doesn't fly.


aZn9ja37
Joined: Apr 13, 2010

....????!!!!!


Posted: Dec 9, 2010 04:04 AM    Msg. 6 of 17       
I need good ai tags for a pilot of wraith raing down plasma on a nearby enemy. and how do u get ai to enter a custom vehicle? cause they dont do it by themselves.


flyingpenguin117
Joined: Sep 8, 2010

You must Never, EVER leave a SINGLE BOB ALIVE!!!


Posted: Dec 9, 2010 05:06 PM    Msg. 7 of 17       
I would like to see AI Marines with the CMT AA Rocket launcher. I tried myself, but they wouldn't fire or have the AARL.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Dec 9, 2010 05:39 PM    Msg. 8 of 17       
I think this is probably one of the greatest ideas ever implemented on the forums. If people simply created threads where people could take their requests, things would be a bit more organized. I'm grounded right now (Shhhh, I was never here. :P), but I'll be back with some requests, if you aren't too bogged down.

+10 Respect. :P
Edited by Echo77 on Dec 9, 2010 at 05:53 PM


Skyancez3o4
Joined: Apr 6, 2010

I miss CE


Posted: Dec 10, 2010 07:05 PM    Msg. 9 of 17       
Smart Spartans:
Good "combat senses"
Good shots, not aimbotting
wont shoot allies
will get to cover
this kinda stuff :)
Not for me but just leave this public :)


dood
Joined: Sep 9, 2010

programming will never end..


Posted: Dec 11, 2010 04:24 AM    Msg. 10 of 17       
Quote: --- Original message by: jesse
Spartan laser AI tags. I'd prefer they weren't stupid and laser through you to get an enemy :) Brute shot brutes (v2) would also be really cool.


meh want spartan laser Ai tagz! =p


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Dec 11, 2010 10:39 PM    Msg. 11 of 17       
Forgive me if this is a large order. But I'm hoping to get a Single Player mission organized sooner or later, and some new actors would be very much appreciated. I'll probably be back with requests for updates to the Covenant forces, but until then, I'll just leave these here:

Marine

Biped: Crewman (Green), Marine (Armored)
Weapons: Variants for DMR and MA5C Assault Rifles.
Specifications:
•More "Squad-Oriented". Function better as a team, and work together with nearby allies.
•Never berserk.
•Flee to cover at the death of their squad.
•Increased health for both variants, although the armored Marines will have more health than the green-uniformed Crewmen.
•Utilize cover when appropriate.
•Armored variant carries a single fragmentation grenade.
------------------------------------------------------------------------------------

Officer

Biped: Marine Sergeant (The armored Marines with the officer caps)
Weapons: Variants for DMR, MA5K, and M6D Magnums.
Specifications:
•More "Squad-Oriented". Function better as a team, and work together with nearby allies.
•Never flees.
•More precise when aiming, although fires less frequently.
•Increased health.
•Utilize cover when appropriate.
•Carries a single fragmentation grenade.
------------------------------------------------------------------------------------

ODST

Biped: Halo 3 ODST
Weapons: Variants for Halo 3 Battle Rifle, SMG and CMT's Handheld Turret.
Specifications:
•Pair-oriented.
•Precise and efficient.
•Never flees.
•Slightly more health than Marines.
•Utilize cover when appropriate.
•Carries a pair of fragmentation grenades.
------------------------------------------------------------------------------------

Scientist

Biped: Crewman (White)
Weapons: CMT Plasma Rifle
Specifications:
•Tries to avoid combat.
•Never berserk.
•Fire in short, varied bursts with moderate accuracy, although not as precise as Marines.
•Flee to cover at the death of their squad.
•Identical health to the default Crewman.
•Utilize cover.
•Opts for passenger seat rather than turret.
Edited by Echo77 on Dec 12, 2010 at 03:49 PM
Edited by Echo77 on Dec 12, 2010 at 04:22 PM


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Dec 12, 2010 11:43 AM    Msg. 12 of 17       
Can I suggest Drone AI for long range plasma pistol and needler?
Thanks. And I love what you're doing here.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Dec 12, 2010 03:44 PM    Msg. 13 of 17       
Quote: --- Original message by: gnademassica117

I can and will do all of that, but I can't make marines or ODST's melee without some new animations. Also, getting into vehicles is specific to the command list, not the tag.
Edited by gnademassica117 on Dec 12, 2010 at 11:32 AM


Ah, that makes sense. I always wondered why you never saw them melee in Combat Evolved. Thanks again.


Skyancez3o4
Joined: Apr 6, 2010

I miss CE


Posted: Jan 2, 2011 10:03 PM    Msg. 14 of 17       
ermm... *Bump*

Yea Im gonna order something too:
Marines (Regular):
Throws well placed grenades, throws faster than normal too
Slightly tougher
Full auto shooting and aims better
Flees if overwhelmed by a more powerful force

Marines (Sergeants)
Same as regular marines but they will fight to the death.
While Sergeants are alive, regular marines never run from battle.
Slightly more tough than marines
Better Accuracy, Throws better nades and throws faster nades than regular marines

Grunts:
Throws grenades slightly faster.
Cowers in groups if leader dies or sees a majority of them dead
Still fires in bursts but make the bursts last longer

Jackals:
Needs Stronger Shields
excellent shooters and should move with other jackals to make them harder to kill (phalanx formation style)

Hunters:
Move Faster
Higher HP (If possible, fix 1 shot kill from the back)
Better Aiming

Elites:
Same as Marine Sergeants.

Flood (All):
Move 1.75x Faster,
Less HP
More Damage.

Please and Thank you! :)


Skyancez3o4
Joined: Apr 6, 2010

I miss CE


Posted: Jan 3, 2011 01:38 PM    Msg. 15 of 17       
Quote: --- Original message by: gnademassica117
I can't animate, so going faster is a no-no. Everything else I will get onto.

ok thnx tho :)


warchieftain
Joined: Nov 14, 2008

Tar-21 ftw


Posted: Jan 3, 2011 05:08 PM    Msg. 16 of 17       
Quote: --- Original message by: gnademassica117

I can and will do all of that, but I can't make marines or ODST's melee without some new animations. Also, getting into vehicles is specific to the command list, not the tag.
Edited by gnademassica117 on Dec 12, 2010 at 11:32 AM


If you ask nicely to the people who made sp epsilon mabey they will help you


flyingpenguin117
Joined: Sep 8, 2010

You must Never, EVER leave a SINGLE BOB ALIVE!!!


Posted: Jan 3, 2011 05:53 PM    Msg. 17 of 17       
Pelican or other VTOL pilot?

 

 
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