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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Firefight-fissurefall-alpha

Author Topic: Firefight-fissurefall-alpha (23 messages, Page 1 of 1)
Moderators: Dennis

spartin115
Joined: Sep 26, 2009


Posted: Dec 4, 2010 12:43 AM    Msg. 1 of 23       
This is the Firefight map I have been working on for the past week. It has one round (5 waves) and a lives system. It is set in the map Fissurefall and has almostclassic tag set as well as some Lumoria assets.

Vid: http://www.xfire.com/video/3c22e7/

Map: http://www.filefront.com/17600624/firefight-fissurefall-alpha.zip


Quote:

Also, what tag set do you want me to use out of:


* Classic

* Halo 3

* Halo 3 O.D.S.T.

* Classic mod (MA5K, Silensed ar, ect.)

* Halo 3 O.D.S.T. mod (Silenced br, ar with scope ect.)


Edited by spartin115 on Dec 5, 2010 at 06:40 PM


spartin115
Joined: Sep 26, 2009


Posted: Dec 4, 2010 12:59 AM    Msg. 2 of 23       
I would prefer helpfull critasisem insted of a cat telling me that it is not amused.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Dec 4, 2010 01:00 AM    Msg. 3 of 23       
this map wasnt made for firefight this is the firefight problem in ce..


oh this map is cool... lets make it into a firefight not taking good firefight gameplay into affect


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Dec 4, 2010 04:36 AM    Msg. 4 of 23       
what lives system?


Joddy
Joined: Jul 3, 2010


Posted: Dec 4, 2010 04:39 AM    Msg. 5 of 23       
Quote: --- Original message by: Hydrogen
this map wasnt made for firefight this is the firefight problem in ce..


oh this map is cool... lets make it into a firefight not taking good firefight gameplay into affect


^this


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Dec 4, 2010 04:40 AM    Msg. 6 of 23       
I wish I could try this out. It sounds like a good bit of work for only a week.
Yall tell me how it turned out.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Dec 4, 2010 10:02 AM    Msg. 7 of 23       
Seems okay. I agree that the stock weapons are uninteresting in firefight, but I won't yell at you to change them.
The map is not goof for firefight. Clearly the ai have a hard time moving as a group over the ramps and stuff.


Pepzee
Joined: Sep 9, 2010

Retired Halo Modder


Posted: Dec 4, 2010 01:12 PM    Msg. 8 of 23       
Please change the re-spawn location. on the last round I was getting constantly spawn killed. I also thought that round three was a little too high for 2-3 elites.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Dec 4, 2010 01:56 PM    Msg. 9 of 23       
I like the idea because the map is a cool one to do it on, but I can see it will need some polishing. Get some help on things that people have said like point system ,lives, etc... unless of course you already know how to do it and just haven't implemented it yet.


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Dec 4, 2010 03:45 PM    Msg. 10 of 23       
Read the Forum Posting Guidelines
http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=27378


  • Watch your sense of humor, posts may be read by people from a variety of backgrounds and ages. What you think is funny may seem mean and hurtful to others.


  • Do not post unnecessary images or spam a topic with rude and mean spirited images telling someone that the topic has “failed”.



Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Dec 4, 2010 05:43 PM    Msg. 11 of 23       
Quote: --- Original message by: Dennis
Read the Forum Posting Guidelines
http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=27378


  • Watch your sense of humor, posts may be read by people from a variety of backgrounds and ages. What you think is funny may seem mean and hurtful to others.


  • Do not post unnecessary images or spam a topic with rude and mean spirited images telling someone that the topic has “failed”.



fine next time ill put ir not amused instead of a pic...


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Dec 4, 2010 10:04 PM    Msg. 12 of 23       
So how does the lives system work? Are the lives limited?


spartin115
Joined: Sep 26, 2009


Posted: Dec 4, 2010 10:08 PM    Msg. 13 of 23       
Quote: --- Original message by: IcePhoenix
So how does the lives system work? Are the lives limited?


there are 7 lives

(global short lives 7)

(global short points1 0)


(script continuous gameover
(if (= lives 0) (game_lost))
)

(script continuous seting
(hud_set_timer_time lives points1)
(pause_hud_timer true)
)

(script continuous life_lost
(set cheat_deathless_player true)
(sleep_until (<= (unit_get_health (unit (list_get (players) 0))) 0.01) 1)
(player_enable_input false)
(fade_out 1 0 0 90)
(sleep 90)
(object_create_anew skull)
(object_teleport skull spawn)
(object_teleport (unit (list_get (players) 0)) spawn)
(player_add_equipment (unit (list_get (players) 0)) ball false)
(sleep 30)
(player_add_equipment (unit (list_get (players) 0)) none true)
(sleep 30)
(player_add_equipment (unit (list_get (players) 0)) respawn true)
(set lives (- lives 1))
(object_create_anew skull)
(fade_in 0 0 0 90)
(player_enable_input true)
(sleep 10)
(object_create_anew skull)
)


thats how i did it


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Dec 5, 2010 08:31 AM    Msg. 14 of 23       
you should have attached an extra biped to the player right before the player is teleported to the spawn. Then detach the biped, kill it & make the camera_set_dead around the biped. It will imitate an actual death, except the weapons will not appear (if you use the unarmed biped).
It works, Iv done it myself.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Dec 5, 2010 10:45 AM    Msg. 15 of 23       
Quote: --- Original message by: sierra117
you should have attached an extra biped to the player right before the player is teleported to the spawn. Then detach the biped, kill it & make the camera_set_dead around the biped. It will imitate an actual death, except the weapons will not appear (if you use the unarmed biped).
It works, Iv done it myself.
This. This exactly. You can fake the player's death easily.


spartin115
Joined: Sep 26, 2009


Posted: Dec 5, 2010 06:38 PM    Msg. 16 of 23       
I will probably do that.

Also, what tag set do you want me to use out of:


  • Classic

  • Halo 3

  • Halo 3 O.D.S.T.

  • Classic mod (MA5K, Silensed ar, ect.)

  • Halo 3 O.D.S.T. mod (Silenced br, ar with scope ect.)



MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Dec 5, 2010 07:10 PM    Msg. 17 of 23       
Classic mod.
Map was a good start, but fix the jackals. I knocked one off the map and had to snipe it before continuing.


spartin115
Joined: Sep 26, 2009


Posted: Dec 7, 2010 12:02 AM    Msg. 18 of 23       
I have sortof go loadouts working in the map.

http://www.xfire.com/video/3c5d6b/


firehero777
Joined: Aug 4, 2009

Sonic rules


Posted: Dec 7, 2010 12:24 AM    Msg. 19 of 23       
h3 tagset. classic tagset is horrible and overused.


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Dec 7, 2010 12:47 AM    Msg. 20 of 23       
haven't seen a decent halo 3 tagset. nobody knows how to properly emulate the recoil and weapon functionality.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Dec 7, 2010 05:32 AM    Msg. 21 of 23       
Lookin good.
I also reccomend that you use a quicker fade out during a life loss.
That way, the process can be more streamlined.


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Dec 7, 2010 07:25 AM    Msg. 22 of 23       
Quote: --- Original message by: gnademassica117
Quote: --- Original message by: HaloIsAHorribleGane
haven't seen a decent halo 3 tagset. nobody knows how to properly emulate the recoil and weapon functionality.
Co1t3r's got some nice bipeds, vehicles and weapons. There are some good weapons in H3Sandtrap's tagset.


h3sandtrap has fubar tags. they were fine during development, which I participated in. that video grunts had on his channel showed the best tags that were made (this one http://www.youtube.com/watch?v=AAM9IM19VjE). that was before somebody decided to completely replace them with a glitchy burst fire br, overpowered shotgun, and guns with projectiles that had such a huge offset that it was impossible to hit anything with

Edited by HaloIsAHorribleGane on Dec 7, 2010 at 07:31 AM


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 6, 2011 05:16 AM    Msg. 23 of 23       
Quote: --- Original message by: Juan
Nice bump. Also shadowslayer won't be making content for HCE anymore. He died from a nonfatal accident.

Win. XD

 

 
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