
Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Dec 1, 2010 02:25 PM
Msg. 1 of 5
you should have just checked "dynamic mirror" in the shader.
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Dec 1, 2010 02:59 PM
Msg. 2 of 5
Quote: --- Original message by: Maniac1000 you should have just checked "dynamic mirror" in the shader. And only works if it is an environment shader. Does not work with any type of shaders. But we already know you have the environment shader setup.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 2, 2010 09:12 AM
Msg. 3 of 5
Mirror Reflective? Yeah it needs to be a dynamic mirror. Also, make sure there is no transparency, and you didn't delete the base map, which it siounds like you did. Edited by MoooseGuy on Dec 2, 2010 at 09:12 AM
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 2, 2010 12:57 PM
Msg. 4 of 5
Find the shader used in b40 for the control room glass and copy the attributes.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 2, 2010 01:14 PM
Msg. 5 of 5
Lmfao. Did you get it working?
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