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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »custom turret animation help

Author Topic: custom turret animation help (8 messages, Page 1 of 1)
Moderators: Dennis

docter p0
Joined: Jul 22, 2010


Posted: Nov 26, 2010 03:20 PM    Msg. 1 of 8       
alright i was animating a sentry turret and did all the animations the way they are supposed to be, i compiled them made the .vehicle tag go into sapien do all that and when i right click to place the turret sapien crashes and this is what my debug.txt says

11.26.10 14:11:50 EBX: 0x00000001
11.26.10 14:11:50 ECX: 0x00000000
11.26.10 14:11:50 EDX: 0x00000000
11.26.10 14:11:50 EDI: 0x0012BF40
11.26.10 14:11:50 ESI: 0x00000000
11.26.10 14:11:50 EBP: 0x0012BE18
11.26.10 14:11:50 ESP: 0x0012BE08
11.26.10 14:11:50 EIP: 0x7C90E514, C3 8D A4 24 ?????
11.26.10 14:11:50 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #-1 is not a valid animation_graph_unit_seat_block index in [#0,#0)

anyone know whats wrong?
Edited by docter p0 on Nov 26, 2010 at 03:20 PM


docter p0
Joined: Jul 22, 2010


Posted: Nov 26, 2010 03:41 PM    Msg. 2 of 8       
i wish not to start a flame war, so if you can help post if your gonna be a troll don't


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Nov 26, 2010 05:36 PM    Msg. 3 of 8       
i don't know the exact cause of your error, but i know it has something to do with the way your animations match your model\collision. I can usually fix this by redoing the animations from scratch (or just double checking to make sure everything matches up perfectly with the model and collision.), recompiling, and trying again. It could also just be the Node count checksum.


docter p0
Joined: Jul 22, 2010


Posted: Nov 26, 2010 06:24 PM    Msg. 4 of 8       
yeah i redid the whole thing so its not the way the nodes match up
but how do i check the node checksum


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Nov 26, 2010 06:52 PM    Msg. 5 of 8       
Quote: --- Original message by: docter p0
yeah i redid the whole thing so its not the way the nodes match up
but how do i check the node checksum
its at the top of the model file, and near the bottom of the animation.


docter p0
Joined: Jul 22, 2010


Posted: Nov 26, 2010 09:28 PM    Msg. 6 of 8       
it matches


docter p0
Joined: Jul 22, 2010


Posted: Nov 27, 2010 09:26 AM    Msg. 7 of 8       
oh i kinda get it now so i just rename and recompile the animations?


docter p0
Joined: Jul 22, 2010


Posted: Nov 27, 2010 04:32 PM    Msg. 8 of 8       
ok i did that but it still crashes for the same reason, u want me to just give u the .max's?

(it'll be awesome if it works)

 

 
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