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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Exception with TOOL "Model"

Author Topic: Exception with TOOL "Model" (3 messages, Page 1 of 1)
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Georgespartan01
Joined: Nov 1, 2010


Posted: Nov 21, 2010 03:23 AM    Msg. 1 of 3       
Hi guys, please I need HELP! I modeled more than 4 different houses in 3Ds Max, and i always get the same error! :/ I can Export to JMS file witho no problems, but when i execute the "tool model" command always tool drop me this message:

EAX: 0x00000000
EBX: 0x0151F101
ECX: 0x00000000
EDX: 0x00000000
EDI: 0x0018F128
ESI: 0x00000000
EBP: 0x0018F000
ESP: 0x0018EFF0
EIP: 0x77550BD2, 83 C4 04 C2 ?????
EXCEPTION halt in .\intermediate_geometry.c,#444: triangle->material_index>=0 &&
triangle->material_index<old_material_count

People says, that you have to set the material ID but... I have a few questions about that

1.- ¿My materials have to be set as Multi/Sub Object?
2.- In material ID what number i have to write in.... 1?

They are only houses to convert it into a .scenery tags, THANKS!


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Nov 21, 2010 03:30 AM    Msg. 2 of 3       
Yes, they must be multi-sub object, or at least that's good practice.
Start from a low number, models that start from like the hundreds will most likely not get anywhere.
Also, make sure your models are correctly linked to their frames and that all faces have textures applied.
It also sounds like you have too many triangles for a scenery object. Try reducing the count.


Georgespartan01
Joined: Nov 1, 2010


Posted: Nov 21, 2010 03:59 PM    Msg. 3 of 3       
That didn´t work! I created the house using only 9 boxes, I don´t know whats happening! :/ I need that houses for my BETA! Thanks :/

 

 
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