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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »IDK if anyone's tried this. Hopping over scenery

Author Topic: IDK if anyone's tried this. Hopping over scenery (6 messages, Page 1 of 1)
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eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Nov 19, 2010 12:05 AM    Msg. 1 of 6       
Anyway, has anyone implemented a way to do this?
If yes, can I see a video?

If Not I have a thought.
Could it maybe be accomplished with invisible vehicles?
Basically I thought maybe have a vehicle that has a in animation that goes to the middle and an out animation that finishes the trip to the other side.
Could accomplish making it so the moment you get to the end of in, it forces you to exit the vehicle?


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Nov 19, 2010 12:53 AM    Msg. 2 of 6       
I think it is possible, but you'd have to animate it yourself. The H3MT mancannon method would probably work.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Nov 19, 2010 01:11 AM    Msg. 3 of 6       
Quote: --- Original message by: jesse
I think it is possible, but you'd have to animate it yourself. The H3MT mancannon method would probably work.


but are the mancannons voluntary or involuntary? my thoughts are to make it a vehicle so you can go right next to them and crouch if needed and only climb over if you want.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Nov 19, 2010 01:19 AM    Msg. 4 of 6       
It can be either.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Nov 19, 2010 06:47 PM    Msg. 5 of 6       
Quote: --- Original message by: jesse
I think it is possible, but you'd have to animate it yourself. The Slappy mancannon method would probably work.
ftfy
This is easy to do, with 'press E to hop'.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Nov 19, 2010 06:50 PM    Msg. 6 of 6       
bassicly soon as you get in it kicks u out i think theres a option to do that in guerilla

 

 
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