
Caboose117
Joined: Jul 23, 2006
Seriously guys?
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Posted: Nov 16, 2010 09:22 PM
Msg. 1 of 5
Bumpmaps: Open one up in Guerilla, you'll see a button to show the bitmap, cick on that, you'll see a drop down box about alpha channels, look at that for an example.
UVWs: UVW map is the simple version, just play around with the settings till it looks right. If not, look up a tutorial on UVW Unwrap. That is the sort of plane by plane texturing you meant.
Animations: Specify more? If you mean cutscene like animations, I don't think recorded animations work. If you mean vehicle animations in general, learn how to animate something using one of those elevator tutorials, however for a complete breakdown of commonly needed animations for them, look through this sections stickies, theres a bunch of lists in one of them.
When I get a computer capable of running CE/Max, I'll see what I can do about making some tutorials in my spare time. Probably wouldn't happen until Christmas time or so.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Nov 16, 2010 10:55 PM
Msg. 2 of 5
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Nov 16, 2010 11:03 PM
Msg. 3 of 5
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Nov 17, 2010 09:14 PM
Msg. 4 of 5
Quote: --- Original message by: Sergeant Major And finally, how do animations work. This is quite a broad topic, so I specify: world animations. There was a tutorial on making an elevator, however I am confused as to how to implement dropships and the like. AFAIK, to create a world relative animation, you import the BSP and the object you wish to animate. Then, you animate the object, and export it as a .JMW. The position of the object in the BSP should then be preserved.
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Nov 19, 2010 06:58 PM
Msg. 5 of 5
The first one in there by Crowpath is how I learned. Everything you need is in there, so I would recommend that one.
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