A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »How do I use Actor Variants?

Author Topic: How do I use Actor Variants? (8 messages, Page 1 of 1)
Moderators: Dennis

Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Nov 13, 2010 10:15 PM    Msg. 1 of 8       
What are actor variants and how do I use them?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Nov 13, 2010 10:26 PM    Msg. 2 of 8       
Actor variants are essentially the default manifestation of AI. Each AI character is an instance of an actor variant, which itself implements an actor.

http://hce.halomaps.org/index.cfm?fid=1525

This tutorial should help you implement actor variants into a map. If you get a message similar to:

"Not all tags could be added to the palette. Please contact your nearest Bungie programmer for assistance"

then in your Halo Custom Edition root directory, find debug.txt, and copy the last paragraph and paste it in your next post.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Nov 14, 2010 01:25 AM    Msg. 3 of 8       
where can I find Aztec's Delimiter?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Nov 14, 2010 11:23 AM    Msg. 4 of 8       
You don't need his delimiter AIs; those are probably custom actor variants. Rather, any actor variant would suffice.


Blackshakes
Joined: Mar 4, 2012

I'll take that off your hands...


Posted: Sep 7, 2012 10:26 AM    Msg. 5 of 8       
speaking of delimiter, the actor varient that i have that is called delimiter is fkn retarded... every time i spawn a different AI encounter near where i spawn the delimiter, the delimiter goes "OOH ENEMY" and starts shooting whatever the encounter is, like when i tried messing around spawning a bunch of marines surrounding the captain, then i had some coveys spawn and start fighting them when the player walks through a T.V. to load the BSP that all the ai in question are on, the coveys would kill off the marines, then the delimiter would spawn and kill the coveys, then they would turn and kill the remaining marines and the captain.. and i am sitting there going WTF SAME TEAM!! and the ai are all on the same team too... forgot to mention that.... what i mean is all the marines, delimiter, and captain are all on red team, just diff squads, then all the coveys are on blue team. what do i do there? just delete delimiter? XD its a retard anway.... i start playing the messed up map i made that i just described and the delimiter dont shoot at me but they shoot at everything else.... i just sit back and go.... facepalm.... i can just hear in the background "BETRAYAL" everytime they do that......
Edited by Blackshakes on Sep 7, 2012 at 10:29 AM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Sep 7, 2012 07:14 PM    Msg. 6 of 8       
Oh wow would you look at this. I remember when I posted this. And when Gamma was still around to help people. And when I had no idea how to implement AI. And when it was 2 years ago. A thread that is now pointless that should have been left in the depths of the forum abyss.


Spartan Tom
Joined: Oct 23, 2011

Inactive


Posted: Sep 7, 2012 08:45 PM    Msg. 7 of 8       
I just finished editing a bloodgulch map by putting ai on the map itself.It's easy for me but the only problem for me is I Don't know how to rebuild the map.


nihao123456ftw
Joined: Mar 24, 2012


Posted: Sep 9, 2012 10:19 PM    Msg. 8 of 8       
Quote: --- Original message by: TheElitePro
I just finished editing a bloodgulch map by putting ai on the map itself.It's easy for me but the only problem for me is I Don't know how to rebuild the map.


Go into cmd and type
tool build-cache-file levels\test\bloodgulch\yourmap

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 7:06 AM 141 ms.
A Halo Maps Website