
eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Nov 12, 2010 09:58 AM
Msg. 1 of 12
How do I get teleporters to eject you in the same direction always when you go through them?
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Nov 12, 2010 10:56 AM
Msg. 2 of 12
it might depend on the direction the green arrow is pointing in sapien, i dont know though, never made a mp map. Edited by d4rfnader on Nov 12, 2010 at 10:56 AM
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Nov 12, 2010 11:26 AM
Msg. 3 of 12
Well I had heard it was the direction the blue arrow points. But I am not spawning out the right way even if it was the green arrow. :/
Do the source and target have to be going the same direction? I learned it was just the target, but IDK. I never used to work much with teles. Edited by eliteslasher on Nov 12, 2010 at 11:29 AM
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Nov 12, 2010 01:45 PM
Msg. 4 of 12
It's the direction that the green line points. Same goes for spawn points, etc.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Nov 12, 2010 02:53 PM
Msg. 5 of 12
Quote: --- Original message by: MoooseGuy It's the direction that the green line points. Same goes for spawn points, etc. Ok. It shoots me out that way, but it doesn't make me face that way. it keeps the player in its previous orientation. What gives there?
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Karima Narstrom
Joined: Nov 12, 2010
Galloping along the hilltop rode the Narstrom....
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Posted: Nov 12, 2010 02:55 PM
Msg. 6 of 12
From past experience, blasting through a teleporter tends to toss you back into the other one.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Nov 12, 2010 03:35 PM
Msg. 7 of 12
Quote: --- Original message by: Karima Narstrom From past experience, blasting through a teleporter tends to toss you back into the other one. We're dealing with a 360 degree deleporter, not one imbeded into the walls. I want it to send the player facing the most likely area of action. But that isn't really the question. I just want the teles to reorient the player the correct way.
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Nov 12, 2010 03:40 PM
Msg. 8 of 12
when you add a basic teleporter,you set it with the light blue arrow or (light blue triangle) facing the direction the player is to face on exiting it Edited by ally on Nov 12, 2010 at 03:42 PM
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Nov 12, 2010 04:07 PM
Msg. 9 of 12
You could always cheat and use trigger volumes and flags, if this doesn't work... I don't recommend it though.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Nov 12, 2010 04:25 PM
Msg. 10 of 12
Quote: --- Original message by: ally
when you add a basic teleporter,you set it with the light blue arrow or (light blue triangle) facing the direction the player is to face on exiting it Edited by ally on Nov 12, 2010 at 03:42 PM well whichever arrow I am to use isn't even part of it. It's not even orienting me in any specific direction based on any arrow. Basically, if i go in facing north, I come out facing north no matter what way the arrow is facing. Actually, b4 i go any further with this, is there a global parameter that controls ANYTHING having to do with this that may have been messed? Edited by eliteslasher on Nov 12, 2010 at 04:26 PM
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Nov 12, 2010 05:45 PM
Msg. 11 of 12
I had this error with Savior for a while. I think the problem might be that you are not facing the green arrow into the source teleporter. So, the green arrow should point INTO the source, and the green arrow should point AWAY FROM the target.
Does that make sense?
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Nov 13, 2010 12:13 AM
Msg. 12 of 12
Quote: --- Original message by: Mythril I had this error with Savior for a while. I think the problem might be that you are not facing the green arrow into the source teleporter. So, the green arrow should point INTO the source, and the green arrow should point AWAY FROM the target.
Does that make sense? Ya, my problem may be unfixable then. I have a 360 degree source. :/
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