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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Most random error....

Author Topic: Most random error.... (15 messages, Page 1 of 1)
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Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Nov 11, 2010 02:04 AM    Msg. 1 of 15       
When I try to compile my scenario it comes up with this:

11.11.10 17:00:13 i expected a script or variable definition.: )---<
11.11.10 17:00:14 recompiling scripts after scenarios were merged.
11.11.10 17:00:14 i expected a script or variable definition.: )---<

I have found where this is occuring. It is happening at the end of my script:

(camera_set n 60)
(sleep 90)
(fade_out 1 1 1 30)
(game_won)
(map_name eradication)
)

What the hell is wrong?


Head Noob
Joined: Oct 3, 2010

This difficulty is for noobs! Mythic is for pros


Posted: Nov 11, 2010 06:00 AM    Msg. 2 of 15       
Um. What line. That comes up heaps in my scripts. I just delete the line and write it agian. Most of the time it works. If it dosnt change or skip it.


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Nov 12, 2010 05:21 AM    Msg. 3 of 15       
Sapien can't just skip an error. And I have no idea where it is occuring. I just assumed its at the end of the script cos thats where teh ) is. Also i have tried deleting what i thort it was and it came up with some other random stuff.


MoooseGuy
Joined: Aug 10, 2008

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Posted: Nov 12, 2010 05:22 AM    Msg. 4 of 15       
Muscl3r, PM me your entire scripts, and I can get this figured out.


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Nov 12, 2010 05:24 AM    Msg. 5 of 15       
okay. It is quite a long script. Over 7 hundred and 80 something lines


MoooseGuy
Joined: Aug 10, 2008

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Posted: Nov 12, 2010 05:25 AM    Msg. 6 of 15       
That's OK. My current scripts run 1300 lines or so.

EDIT: This may take me a while, because I am currently at school, I will do this when I get home.
Edited by MoooseGuy on Nov 12, 2010 at 05:26 AM


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Nov 12, 2010 05:30 AM    Msg. 7 of 15       
okay take your time. Grealty appreciated. What are you working on that has 1300 lines?


MoooseGuy
Joined: Aug 10, 2008

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Posted: Nov 12, 2010 05:34 AM    Msg. 8 of 15       
Quote: --- Original message by: Muscl3r
What are you working on that has 1300 lines?

Firefight-Descent.


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Nov 12, 2010 05:35 AM    Msg. 9 of 15       
Sounds good for your kidneys


MoooseGuy
Joined: Aug 10, 2008

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Posted: Nov 12, 2010 05:36 AM    Msg. 10 of 15       
inorite

EDIT: By the way, I am going to optimize the object names in your scripts. I'll explain it all when I send it to you.
Edited by MoooseGuy on Nov 12, 2010 at 05:37 AM


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Nov 12, 2010 05:39 AM    Msg. 11 of 15       
thanks

In that mission you play across chillout, carousel, longest and dangercanyon. I was going to add in infinity at the end. In a certain part of infinity i tried to put in a mini forest but when i was naming the scenery afterwards, I would not let me name any objects. Why??


MoooseGuy
Joined: Aug 10, 2008

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Posted: Nov 12, 2010 06:09 AM    Msg. 12 of 15       
That is because you have exceeded the amount of named objects in your map.
If the objects are of the same type, I may have a solution, but it's complicated.
Edited by MoooseGuy on Nov 12, 2010 at 06:10 AM


Shade117 pro
Joined: Jul 2, 2009

Yeah bro (xfire: blue117pro) I can make cubemaps


Posted: Nov 12, 2010 04:29 PM    Msg. 13 of 15       
Quote: --- Original message by: MoooseGuy

That is because you have exceeded the amount of named objects in your map.
If the objects are of the same type, I may have a solution, but it's complicated.
Edited by MoooseGuy on Nov 12, 2010 at 06:10 AM


I liek ur conversation bro. :)


MoooseGuy
Joined: Aug 10, 2008

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Posted: Nov 12, 2010 06:20 PM    Msg. 14 of 15       
Lol.

BTW, Muscl3r, I have fixed your scripts and optimized the names of object groups within the scenario.
Please see the PM for more details.


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Nov 12, 2010 08:40 PM    Msg. 15 of 15       
Thanks mooseguy. Gee, that was a bit of cat and mouse before

 

 
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