A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »SAPIEN crashing

Author Topic: SAPIEN crashing (3 messages, Page 1 of 1)
Moderators: Dennis

Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Nov 9, 2010 03:37 AM    Msg. 1 of 3       
hello
i was just wondering how to stop sidewinder scenario from crashing in sapien?
here is the debug text

1.09.10 19:27:50 sapien pc 01.00.00.0609 ----------------------------------------------
11.09.10 19:27:50 reference function: _write_to_error_file
11.09.10 19:27:50 reference address: 401b13
11.09.10 19:27:50 Couldn't read map file './sapienbeta.map'
11.09.10 19:27:53 CreateDevice succeeded with refresh rate = 0
11.09.10 19:27:54 DirectInput: 'Acquire (keyboard)' returned (DIERR_OTHERAPPHASPRIO#-2147024891)
11.09.10 19:27:56 Increasing sound decompression buffer size to 1048576 bytes
11.09.10 19:28:02 crosshair item 0 for halo3\hud\weapon interfaces\master\master rounds references an invalid sequence
11.09.10 19:28:19 the model 'vehicles\banshee\banshee' and the collision model 'vehicles\banshee\banshee' don't match (region permutation counts don't match)
11.09.10 19:28:20 the object 'vehicles\banshee\banshee_mp' will not be collidable
11.09.10 19:28:59 file_read('tags\levels\test\sidewinder\sidewinder.bitmap') error 0x00000026 'Reached the end of the file. '
11.09.10 19:28:59 couldn't read #108 bytes from offset #64 in local tag 'tags\levels\test\sidewinder\sidewinder.bitmap'
11.09.10 19:28:59 couldn't read elements for bitmap block
11.09.10 19:28:59 failed to load bitmap tag 'levels\test\sidewinder\sidewinder'
11.09.10 19:29:01 failed to load scenario_structure_bsp tag 'levels\test\sidewinder\sidewinder'
11.09.10 19:29:01 failed to load structure bsp 'levels\test\sidewinder\sidewinder'

is it the light maps or the banshee?

please reply
thanks


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Nov 9, 2010 05:12 AM    Msg. 2 of 3       
To load sidewinder I would delete the banshee from the map in guerilla

As for future problems with the banshee, I would delete the banshee(s) the debug is referring to and extract them from another map


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Nov 9, 2010 01:38 PM    Msg. 3 of 3       
Quote: --- Original message by: Cheddars

11.09.10 19:28:59 file_read('tags\levels\test\sidewinder\sidewinder.bitmap') error 0x00000026 'Reached the end of the file. '
11.09.10 19:28:59 couldn't read #108 bytes from offset #64 in local tag 'tags\levels\test\sidewinder\sidewinder.bitmap'
11.09.10 19:28:59 couldn't read elements for bitmap block
11.09.10 19:28:59 failed to load bitmap tag 'levels\test\sidewinder\sidewinder'
11.09.10 19:29:01 failed to load scenario_structure_bsp tag 'levels\test\sidewinder\sidewinder'
11.09.10 19:29:01 failed to load structure bsp 'levels\test\sidewinder\sidewinder'

is it the light maps or the banshee?

please reply
thanks


Its the sidewinder.bitmap. The banshee should work fine.
Edited by Maniac1000 on Nov 9, 2010 at 01:38 PM

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 9:16 PM 141 ms.
A Halo Maps Website