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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »animated scenery that doesnt loop

Author Topic: animated scenery that doesnt loop (9 messages, Page 1 of 1)
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yeeyayy
Joined: Sep 18, 2010


Posted: Nov 8, 2010 10:59 PM    Msg. 1 of 9       
I am wondering f there is a script or something i could do to make my animated scenery do an animation but only does it once.

Now i am no stinkin script genius so please dont get all crazy wit it.
thankssss.


Caboose117
Joined: Jul 23, 2006

Seriously guys?


Posted: Nov 8, 2010 11:39 PM    Msg. 2 of 9       
A device_machine could do this via script, I'm not sure about a scenery. Although there's not much to making a device, look at another from a campaign as a guide.


yeeyayy
Joined: Sep 18, 2010


Posted: Nov 9, 2010 12:17 AM    Msg. 3 of 9       
i have made a device machine before.
may you help me out with the script and do i just make it like a door?


Caboose117
Joined: Jul 23, 2006

Seriously guys?


Posted: Nov 9, 2010 12:40 AM    Msg. 4 of 9       
Yea, making it just like a door should work, though the piston/grating things used in d40 that you have to throw grenades into are more similar to what you'd be doing.

I'd love to help with the scripting, however, I know very little about it, and I have no references to look at at the moment. Someone else would be better in any case.


yeeyayy
Joined: Sep 18, 2010


Posted: Nov 9, 2010 12:44 AM    Msg. 5 of 9       
do you have xfire because i am confused about how to make a door out of what i have i i needa explain.
add me yeeh? yeeyay


Caboose117
Joined: Jul 23, 2006

Seriously guys?


Posted: Nov 9, 2010 12:59 AM    Msg. 6 of 9       
I don't have it on this computer, sorry. I'll do my best to find some references and guide ya through it tomorrow, but I don't know what I'll turn up... The graphics card in my laptop that had halo on it died, so I can't really access the files... But I may have some on an external drive, I just have to look.


yeeyayy
Joined: Sep 18, 2010


Posted: Nov 9, 2010 01:17 AM    Msg. 7 of 9       
k thanks bro just PM me when u get the chanceee


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Nov 9, 2010 01:45 AM    Msg. 8 of 9       
Here's my idea.
Create an looping animation scenery for your object.
Count exactly how many frames your animation takes up at a 30fps setting.
Crete another scenery that is set at that last frame, without animations.
Now, in a script, do this:

(script startup scenery-replace
(object_create_anew SCENERY1)
(sleep FRAME COUNT)
(object_destroy SCENERY1)
(object_create SCENERY2)
)

and you're done!


yeeyayy
Joined: Sep 18, 2010


Posted: Nov 9, 2010 07:41 PM    Msg. 9 of 9       
go on xfire this plan is crazy it just might work.!

 

 
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