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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »AI testing in Sapien

Author Topic: AI testing in Sapien (4 messages, Page 1 of 1)
Moderators: Dennis

yeeyayy
Joined: Sep 18, 2010


Posted: Nov 8, 2010 09:29 PM    Msg. 1 of 4       
Usually i just hit new instance and the ai spawn in sapien but i tried and nothing.
i have to save scenario n compile cache and wait for the game to load and have to put debug cam to see the ai for a good angle without them killing me and it would be a lot faster if i knew why this is happening.
help me out please. thanks

edit- also the windows in sapien never save and i have to arrange to how i like every time.
but they used to save ??
Edited by yeeyayy on Nov 8, 2010 at 09:32 PM


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Nov 9, 2010 05:26 AM    Msg. 2 of 4       
I'm not too sure what you mean but I would use the console in sapien. press the ~ key and type in ai_place encounter_1)

where encounter_1 is the ai encounter

note u do not have to write the first ( as the flashing console already has one


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Nov 9, 2010 05:38 AM    Msg. 3 of 4       
What Muscl3r said. It's ai_place encountername. If you want to spawn a specific squad, it's ai_place encounter/squad.

And do not include the ) at the end. Console contains both ends of the first set of parentheses.


yeeyayy
Joined: Sep 18, 2010


Posted: Nov 9, 2010 07:39 PM    Msg. 4 of 4       
k thnx yos

 

 
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