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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Broken walking by a path

Author Topic: Broken walking by a path (1 messages, Page 1 of 1)
Moderators: Dennis

Smok Niszczyciel
Joined: Aug 12, 2010

Where the laws of physics don't exist...


Posted: Nov 8, 2010 09:35 AM    Msg. 1 of 1       
I have a problem with my new project, my old walking methods worked good(map WarZoneGulch) at small map, but the new one (WarIsland) is big so AI will have to walk a lot, but how do I make them walk and if enemy is visible then shoot?

I have tried initiative but then they wouldnt even walk

Refresh

I want AI walk by path(from red base at Death Island to blue base etc.) and shoot enemy if possible...
Edited by Smok Niszczyciel on Nov 11, 2010 at 11:57 AM

 

 
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