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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Campaign style Campaign

Author Topic: Campaign style Campaign (6 messages, Page 1 of 1)
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Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Nov 4, 2010 01:19 AM    Msg. 1 of 6       
How do I make it that when my level is over it loads the next map in my campaign, as seen in, gee, the campaign


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Nov 4, 2010 09:52 AM    Msg. 2 of 6       
Not quite sure but I think in the script for when you beat the level you put map_name THENEXTMAP


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Nov 4, 2010 12:54 PM    Msg. 3 of 6       
Yes, what rooster said, after you do the last part of the level you can script the (map_name whatever) command.


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Nov 5, 2010 04:44 AM    Msg. 4 of 6       
so:

(blah blah blah)
(game_won)
(map_name i_love_cookies)

?


Head Noob
Joined: Oct 3, 2010

This difficulty is for noobs! Mythic is for pros


Posted: Nov 5, 2010 05:24 AM    Msg. 5 of 6       
That would work. Because you can put in cheats like (cheat_deathless_player). Note: tis is not a real cheat command for script


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Nov 5, 2010 08:42 AM    Msg. 6 of 6       
Speaking of cheat commands, to set a cheat in a script, do this:

(set cheat_infinite_ammo true)


If you want to keep the player from using a cheat in your map:

(script continuous lalala
(if (= cheat_medusa true)
(set cheat_medusa false))
--more continuous stuff--
(sleep 30)
)

 

 
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