
IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
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Posted: Nov 1, 2010 03:38 AM
Msg. 1 of 7
you know what else works? Give spawning players a few seconds of invinciblity. But only 1 or 2, so they can actually take a few steps before the rocket/sniper noob fires. Otherwise CTF would be a pain for people going for flag. I dunno how to make this invincibility, but I know one crude way. Give all spawning players an overshield that only boosts about 50% more, but takes 2 seconds to charge. Those 2 seconds are invincibility. Hell, a player with 150% shielding would be harder to spawnkill anyway.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Nov 1, 2010 03:52 AM
Msg. 2 of 7
Quote: --- Original message by: IcePhoenix you know what else works? Give spawning players a few seconds of invinciblity. But only 1 or 2, so they can actually take a few steps before the rocket/sniper noob fires. Otherwise CTF would be a pain for people going for flag. I dunno how to make this invincibility, but I know one crude way. Give all spawning players an overshield that only boosts about 50% more, but takes 2 seconds to charge. Those 2 seconds are invincibility. Hell, a player with 150% shielding would be harder to spawnkill anyway. Yes, I am trying to figure out how to implement this idea when you respawn in my firefight map. It would be great if anyone knew how to do this. 
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olly12345
Joined: Jul 30, 2008
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Posted: Nov 1, 2010 04:01 AM
Msg. 3 of 7
make an effect when you spawn, it gives you a small amount of extra shield, this dies down after a while because thats how extra shielding works.
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Nov 1, 2010 07:04 AM
Msg. 4 of 7
Modern Warfare tried to end excessive spawn killing with all of the above.
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Nov 1, 2010 08:00 AM
Msg. 5 of 7
No. Mw2's spawn sucks.
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IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
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Posted: Nov 2, 2010 06:12 AM
Msg. 6 of 7
Quote: --- Original message by: olly12345 make an effect when you spawn, it gives you a small amount of extra shield, this dies down after a while because thats how extra shielding works. wait, does that mean you can have a tf2-like "medigun" that has negative damage multipliers to shields and health so it can heal, and even "overheal"?
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Sinow
Joined: Apr 22, 2009
Everybody Lies
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Posted: Nov 2, 2010 10:16 PM
Msg. 7 of 7
For Moose.
(script continuous start_invincible (sleep_until (= (unit_get_health (unit (list_get (players) 0))) 0)) BTW This is if you plan on making the player respawn in five seconds (sleep 150) (object_cannot_take_damage (list_get (players) 0)) (sleep 90) (object_can_take_damage (list_get (players) 0)))
Player is invincible for 3 seconds after he spawns.
For OP.
Repeat the above 16 times (replacing the 0 in (list_get (players) 0) for every player). OR you can be even more considerate and make the spawning system actually a teleportation system where scripts detect where players are in certain trig volumes and teleport you as far away from the other players as possible. But that sounds like work, something I dont like. Edited by Sinow on Nov 2, 2010 at 10:19 PM Edited by Sinow on Nov 2, 2010 at 10:24 PM
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