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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Idea to put an end to spawn killing!

Author Topic: Idea to put an end to spawn killing! (7 messages, Page 1 of 1)
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IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Nov 1, 2010 03:38 AM    Msg. 1 of 7       
you know what else works? Give spawning players a few seconds of invinciblity. But only 1 or 2, so they can actually take a few steps before the rocket/sniper noob fires. Otherwise CTF would be a pain for people going for flag.
I dunno how to make this invincibility, but I know one crude way. Give all spawning players an overshield that only boosts about 50% more, but takes 2 seconds to charge. Those 2 seconds are invincibility.
Hell, a player with 150% shielding would be harder to spawnkill anyway.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Nov 1, 2010 03:52 AM    Msg. 2 of 7       
Quote: --- Original message by: IcePhoenix
you know what else works? Give spawning players a few seconds of invinciblity. But only 1 or 2, so they can actually take a few steps before the rocket/sniper noob fires. Otherwise CTF would be a pain for people going for flag.
I dunno how to make this invincibility, but I know one crude way. Give all spawning players an overshield that only boosts about 50% more, but takes 2 seconds to charge. Those 2 seconds are invincibility.
Hell, a player with 150% shielding would be harder to spawnkill anyway.

Yes, I am trying to figure out how to implement this idea when you respawn in my firefight map.
It would be great if anyone knew how to do this.


olly12345
Joined: Jul 30, 2008


Posted: Nov 1, 2010 04:01 AM    Msg. 3 of 7       
make an effect when you spawn, it gives you a small amount of extra shield, this dies down after a while because thats how extra shielding works.


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Nov 1, 2010 07:04 AM    Msg. 4 of 7       
Modern Warfare tried to end excessive spawn killing with all of the above.


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Nov 1, 2010 08:00 AM    Msg. 5 of 7       
No. Mw2's spawn sucks.


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Nov 2, 2010 06:12 AM    Msg. 6 of 7       
Quote: --- Original message by: olly12345
make an effect when you spawn, it gives you a small amount of extra shield, this dies down after a while because thats how extra shielding works.

wait, does that mean you can have a tf2-like "medigun" that has negative damage multipliers to shields and health so it can heal, and even "overheal"?


Sinow
Joined: Apr 22, 2009

Everybody Lies


Posted: Nov 2, 2010 10:16 PM    Msg. 7 of 7       
For Moose.

(script continuous start_invincible
(sleep_until (= (unit_get_health (unit (list_get (players) 0))) 0))
BTW This is if you plan on making the player respawn in five seconds
(sleep 150)
(object_cannot_take_damage (list_get (players) 0))
(sleep 90)
(object_can_take_damage (list_get (players) 0)))

Player is invincible for 3 seconds after he spawns.

For OP.

Repeat the above 16 times (replacing the 0 in (list_get (players) 0) for every player). OR you can be even more considerate and make the spawning system actually a teleportation system where scripts detect where players are in certain trig volumes and teleport you as far away from the other players as possible.
But that sounds like work, something I dont like.
Edited by Sinow on Nov 2, 2010 at 10:19 PM
Edited by Sinow on Nov 2, 2010 at 10:24 PM

 

 
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