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Author Topic: Idea guys, this is your cue. (26 messages, Page 1 of 1)
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Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Oct 30, 2010 11:42 AM    Msg. 1 of 26       
I've been pretty much bored out of my skull for the last two months, with absolutely nothing to do other than see how much Godsmack I can listen to before I end up rupturing an eardrum. So for all of you "Idea Guys" out there, consider this your lucky day. :P

I need a project. Something to keep me occupied, while at the same time, something I'll be able to release to the public. I am by no means a "Professional," however, and as such, there are quite a few limitations that will be placed on the things I can and can't do for the map. So feel free to shoot me a few concepts, as long as they meet the requirements below:

•I'll have to use a pre-made BSP, unless someone comes through and is willing to help me with a custom one.
•No AI. End of story.
•Nothing outrageous, please. An example of which would be, "Make a level that's thirty times bigger than Extinction and has every vehicle! And all the Spartans have jetpack ability and armor lock!"
•If you haven't seen a weapon or vehicle in another level, odds are I don't have it, nor do I have the ability to make it. Simple modifications to existing tags will be do-able.
•Pick a theme and construct your concept around it, whether it be Halo, Modern, or based off of some historic event. I want everything to look as if it belongs in the same place, an an AK-47 would look pretty conspicuous amongst Scorpion Tanks and energy shields.

Now, if you'd be so kind as to form a line.... *hefts a nearby riot shield*
Edited by Echo77 on Oct 30, 2010 at 11:54 AM


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Oct 30, 2010 12:03 PM    Msg. 2 of 26       
Quote: --- Original message by: Sergeant Major
I'm not an idea man, but here I go.

1. A custom. CUSTOM. BSP with rain and the like. Proper UVWs and moiderate terrain in an L-shape. However, it might be easier to use the Coagulation BSP and add rain.

2. A base on either side, maybe Bunkerbases. The 3d models section has a ton of them.

3. Limited vehicles. Yes, I went there. Most maps are way to easily filled with noobs crying 'pwnage' while constantly shooting at the opposing base in a tank. What I mean is, have 2 warthogs for both teams, and a turret. Maybe a ghost for each team, too.

4. Balanced weapon set. Be sure to include weapons that counter others, ie long range flamethrower would be detrimental to ARs. However a BR could easily pick off an LR FT, etc, etc.

5. Ambient thunder noises.

6. Maybe an easter egg or two. Nothing game changing, but nonetheless. Maybe a tankhog hidden somewhere.


1. If I can get a BSP Guy in here, I'll see what I can do.
2. Those would be part of the BSP. ^
3. Good idea. But keep in mind, I'm usually the guy who's driving that tank. XD
4. The set will be as balanced as I can make it. I've tried creating a longer-ranged Flamethrower before, but it's very confusing.
5. Possible, if I can find some.
6. I'll probably include some Easter Eggs, but I don't think it will be anything as major as a vehicle.


Skyancez3o4
Joined: Apr 6, 2010

I miss CE


Posted: Oct 30, 2010 06:38 PM    Msg. 3 of 26       
Hmm.

1) A city scape BSP similar to H2 Turf and DMT-Od_SP4-Upskirts

2) Sunset or night-time

3) Preferrably Stealth-like weapons(doesnt really matter)

4)that night-vision script in the other thread is preferred

5) Make like there was a recent battle around(Fires, broken cars, broken stuff. Dead bodies as scenery?)

6) PLENTY of Cover, Firing positions and maybe 2-4 Chokepoints :)


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Oct 30, 2010 08:37 PM    Msg. 4 of 26       
Quote: --- Original message by: gnademassica117
Hate. AI is the best thing about Halo IMO.


Well, they don't sync online, and seeing as how I have no idea how to make a Single Player mission, I have to stick with what I know.


Hs_crozzhair
Joined: May 8, 2010


Posted: Oct 30, 2010 09:26 PM    Msg. 5 of 26       
Quote: --- Original message by: Echo77
Quote: --- Original message by: gnademassica117
Hate. AI is the best thing about Halo IMO.


Well, they don't sync online, and seeing as how I have no idea how to make a Single Player mission, I have to stick with what I know.

Becuase of that post, i see no stupid AI bloodgulch rip-mods, +1


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Oct 30, 2010 09:57 PM    Msg. 6 of 26       
Quote: --- Original message by: Sergeant Major
No excuses!


EXCUSE:

I do not speak English. I have been guessing responses the entire time.

No, I would not like fries with that.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Oct 30, 2010 10:21 PM    Msg. 7 of 26       
...

Tu madre.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Oct 30, 2010 10:59 PM    Msg. 8 of 26       
Quote: --- Original message by: Sergeant Major

Quote: --- Original message by: Echo77
...

Tu madre.

NO HAY EXCUSAS, USTED INCOMPETENTE!!!

De cualquier manera, por lo menos intentarlo. No es tan difícil, estoy probando en el mismo momento.

>< For some reason it translated to "its so difficult", whereas I typed the complete opposite.
Edited by Sergeant Major on Oct 30, 2010 at 10:28 PM


Because online translators are literal. They don't take into account the different grammatical rules and sentence structure of the language being translated. But, back to the topic at hand, before we gets hit by the Banhammah.


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Oct 31, 2010 04:00 AM    Msg. 9 of 26       
Quote: --- Original message by: Sergeant Major
*Balanced weapon set. Be sure to include weapons that counter others, ie long range flamethrower would be detrimental to ARs. However a BR could easily pick off an LR FT, etc, etc.

add to that: the BR would be extremely weak against shields, so you would carry an AR to help strip them down. Most non-vehicle-based maps are filled of people only using that map's version of a sniper rifle, along with another headshot-capable weapon, both of which seem to always exist. and everyone uses them because they do everything faster than the non-headshot variants.

if you're gonna make the equivalent of a BR/pistol/carbine, make it 100% accurate, fire at 1 shot per sec at most, so fast clickers don't get an advantage, and shots get more thought before they are fired. the slow fire rate should also be accompanied by average damage to shields, so that you would need an automatic or plasma weapon to help.

also, it might be fun to have a modified sniper that fires C4 rounds that have a 20 second fuse and stick to the first thing they touch. it would mean you can rig someone (or a vehicle) to explode, and potentially get multiple kills if they are near allies.
this can bring griefing from morons though.

also, have an extremely sharp-turning, non-explosive homing weapon with a 1-hit kill to anything it hits, but its projectiles travels about as slow as a player.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Oct 31, 2010 03:20 PM    Msg. 10 of 26       
Quote: --- Original message by: IcePhoenix
1. if you're gonna make the equivalent of a BR/pistol/carbine, make it 100% accurate, fire at 1 shot per sec at most, so fast clickers don't get an advantage, and shots get more thought before they are fired. the slow fire rate should also be accompanied by average damage to shields, so that you would need an automatic or plasma weapon to help.

2. also, it might be fun to have a modified sniper that fires C4 rounds that have a 20 second fuse and stick to the first thing they touch. it would mean you can rig someone (or a vehicle) to explode, and potentially get multiple kills if they are near allies.
this can bring griefing from morons though.

3. also, have an extremely sharp-turning, non-explosive homing weapon with a 1-hit kill to anything it hits, but its projectiles travels about as slow as a player.


1. Nice idea. I may modify the Battle Rifle into something similar to the DMR.
2. Also an interesting concept. But it would be better suited to large vehicle-based levels. But if someone can find a good BSP, I'll see if I can implement it.
3. It wouldn't ever be able to catch up to anyone. They could just outrun it.


Geared
Joined: Mar 6, 2009

EPI Creator


Posted: Oct 31, 2010 06:58 PM    Msg. 11 of 26       
#3 not relaly, they would if they had infite surface to run on that was perfectly flat. but add in structures, hills and ruts, ppl shooting u. ya itll catch up :P


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Oct 31, 2010 07:09 PM    Msg. 12 of 26       
Quote: --- Original message by: Geared
#3 not relaly, they would if they had infite surface to run on that was perfectly flat. but add in structures, hills and ruts, ppl shooting u. ya itll catch up :P


But even the dullest of n00bs will realize that breaking the line of sight will break the lock. All they have to do is stay away long enough to either make it to cover or get over the next ridge.


Geared
Joined: Mar 6, 2009

EPI Creator


Posted: Oct 31, 2010 11:34 PM    Msg. 13 of 26       
so if u slow down for a second or stop or get slowed down by being shot w/e. itll start catching up and not get further, unless ur able to trick it by doing circles around a base then ducking in causing it to hit a wall....but noobs wouldn't be able to do that....they just get shot either wa :P


DA_Ender
Joined: Oct 22, 2010

(ÐÄ)€ÑÐËR †h€ GËÑØÇÏÐDÊ


Posted: Oct 31, 2010 11:40 PM    Msg. 14 of 26       
a giant homing rocket that homes perfectly until you die?

Umm 8vs8 bloodgulch each player eventually has one...
yikes that would be the most demented game of slayer ever.

Please don't destroy halo's core playability value with something completely unrealistic beyond all imagination.

I mean COME ON
A giant rocket that goes that slow but somehow still floats magically thru the air?
it may be halo but there's still gravity! (sorta)
Edited by DA_Ender on Oct 31, 2010 at 11:41 PM


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Nov 1, 2010 02:36 AM    Msg. 15 of 26       
I think it would be hilarious to watch my opponent running around trying to shake off a rocket while I add insult by shooting them with my other weapon.

And then you fire another homing rocket at him from the other direction.
it doesnt have to be a rocket either. an infection form or giant needler needle would work.

Oh! and another idea. Meet...
THE TEABAGGER GRENADE
Too busy killing people to stop and teabag? let this grenade do it for you!
Basically, it's a grenade that has a fuse time of over 10 seconds, and while existing is always animated to look like a teabagging player, it will have plasma grenade physics, and will explode with confetti. So when you wanna teabag someone but cant be bothered staying around, jsut toss a grenade at their body.
Edited by IcePhoenix on Nov 1, 2010 at 02:45 AM
Edited by IcePhoenix on Nov 1, 2010 at 02:46 AM


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Nov 1, 2010 05:00 PM    Msg. 16 of 26       
As lol-tacular as these ideas are, I was hoping for something a tad more... realistic. Preferably Halo-themed, although a Modern map that doesn't suck would be pretty cool.


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Nov 2, 2010 02:24 AM    Msg. 17 of 26       
Shield-locking equipment (choose a few)
Basically what all these things do is that they deal incendiary damage which sets victims on "fire" that is invisible and does no extra damage by itself. However, just the fact that the player is periodically getting "hit" is enough to stop their shields recharging, meaning players can't simply hit-and-run against these weapons.

Shield-locking Carbine
Basically a DMR that has this special effect.

Shield-locking Grenade
A grenade that does about half the damage of a frag, but has 50% more range.

Shield-locking Sniper Rifle
A sniper rifle which cannot headshot, takes 3 hits to kill and unshielded player, has 6 shots per clip and 50% faster fire rate. 1 shot is enough to drop shields and make them stay down. This should be put in a map with no normal sniper rifles as a weapon one team member can use to soften up opponents for teammates to easily headshot.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Nov 2, 2010 04:58 PM    Msg. 18 of 26       
Again, very unique concept, but seeing as how a victim only burns for a matter of seconds, any benefits of a weapon like this would be negligable.


warchieftain
Joined: Nov 14, 2008

Tar-21 ftw


Posted: Nov 2, 2010 05:08 PM    Msg. 19 of 26       
Quote: --- Original message by: Echo77

I've been pretty much bored out of my skull for the last two months, with absolutely nothing to do other than see how much Godsmack I can listen to before I end up rupturing an eardrum. So for all of you "Idea Guys" out there, consider this your lucky day. :P

I need a project. Something to keep me occupied, while at the same time, something I'll be able to release to the public.
Edited by Echo77 on Oct 30, 2010 at 11:54 AM


Weren't you working on Boneyard mp or boneyard ff because i specifally remeber you talking about it on other threads


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Nov 2, 2010 05:43 PM    Msg. 20 of 26       
Quote: --- Original message by: Echo77
Again, very unique concept, but seeing as how a victim only burns for a matter of seconds, any benefits of a weapon like this would be negligable.

I kinda expected that to be changable.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Nov 2, 2010 06:28 PM    Msg. 21 of 26       
Quote: --- Original message by: IcePhoenix
Quote: --- Original message by: Echo77
Again, very unique concept, but seeing as how a victim only burns for a matter of seconds, any benefits of a weapon like this would be negligable.

I kinda expected that to be changable.


If it is, I haven't figured out how. I have a bit of trouble with incendiary weapons, being little more than a humble noob. :P


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Nov 2, 2010 06:47 PM    Msg. 22 of 26       
phew.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Nov 2, 2010 07:42 PM    Msg. 23 of 26       
Sorry if it seems I'm just shooting down all of your ideas, guys. I'm just wierd when it comes to what I will and won't put into my Haloz. I love the originality of the concepts, but I dunno, it's just not something I would do.


Hs_crozzhair
Joined: May 8, 2010


Posted: Nov 2, 2010 07:45 PM    Msg. 24 of 26       
I was thinking of a revolutionary war thing, with horses* and muskets* and a biped from that period, and if you could, you should make the red twam british red-coats, and the blue team the militias.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Nov 2, 2010 08:32 PM    Msg. 25 of 26       
Quote: --- Original message by: Hs_crozzhair
I was thinking of a revolutionary war thing, with horses* and muskets* and a biped from that period, and if you could, you should make the red twam british red-coats, and the blue team the militias.


Well, I've considered it briefly on many occasions, but I eventually decided against it. There'd be one weapon, and one vehicle. Doesn't put much variety into the gameplay, eh?
Edited by Echo77 on Nov 2, 2010 at 08:33 PM


Hs_crozzhair
Joined: May 8, 2010


Posted: Nov 2, 2010 09:06 PM    Msg. 26 of 26       
Quote: --- Original message by: Echo77

Quote: --- Original message by: Hs_crozzhair
I was thinking of a revolutionary war thing, with horses* and muskets* and a biped from that period, and if you could, you should make the red twam british red-coats, and the blue team the militias.


Well, I've considered it briefly on many occasions, but I eventually decided against it. There'd be one weapon, and one vehicle. Doesn't put much variety into the gameplay, eh?
Edited by Echo77 on Nov 2, 2010 at 08:33 PM

You can have different types of horses for different things, like one runs faster but is harder to control, different types of muskets and pistols, like one is easier to reload but but it is less acurate. cannons, awesome scenery, etc.

Different guns:

blunderbuss: shotgun
muskets/rifles from different countries with different attribute, ex: frent musket has more effective range, but takes longer to reload.
officers pistol: looks better, has more range
bow and arrow?: once again,? and there are maps with them functuning.

different horses:

A work horse: not as fast, turns almost on a dime
message-delivery horse: runs fast, does not turn easily.

if it was SP, it could be like paul revere rides by yelling "teh brits be comin'" and then you( a minuteman) marches to fight red-coats. And for the march(shortened from the real march) if you get out of allignment before the batle begins, everyone turns on you.
Edited by Hs_crozzhair on Nov 2, 2010 at 09:14 PM

 

 
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