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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Objective problem.

Author Topic: Objective problem. (3 messages, Page 1 of 1)
Moderators: Dennis

Pepzee
Joined: Sep 9, 2010

Retired Halo Modder


Posted: Oct 30, 2010 12:28 PM    Msg. 1 of 3       
Okay, I'm running into a weird problem with objectives. They all work fine until I add in certain scripts. For instance if I try to make the music stop with this script:

(script startup scriptname3
(sleep_until (volume_test_objects musicend (players)) 15)
(sound_looping_stop levels\b40\music\b40_61))

If I add in this script with a trigger volume named musicend, NONE of the objectives work at all, in game. But if I remove it they all work fine. This happens when I add in other scripts too. Does anyone know what the problem is?

Side note: The trigger volume is named music end, the music b40_061 is already playing, scriptname3 is not a duplicate. Sapien still compiles all the scripts without problem too.


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Oct 30, 2010 03:52 PM    Msg. 2 of 3       
Do you have multiple different scripts calling on the same trigger volume? i'm not positive but i think that can cause issues.


Pepzee
Joined: Sep 9, 2010

Retired Halo Modder


Posted: Oct 30, 2010 04:57 PM    Msg. 3 of 3       
Quote: --- Original message by: d4rfnader
Do you have multiple different scripts calling on the same trigger volume? i'm not positive but i think that can cause issues.

I did, and then I switched it it where every script had a different trigger volume and I still ended up with the same problem.

 

 
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