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Author Topic: how create animation recorded in hek please respond (9 messages, Page 1 of 1)
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andres
Joined: Oct 26, 2010


Posted: Oct 29, 2010 01:24 PM    Msg. 1 of 9       
how create animation recorded in hek please respond.....


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Oct 29, 2010 01:30 PM    Msg. 2 of 9       
1. You can't, only Bungie can.
2. Post in complete sentences.
3. Post question in the Technical/Map Design forum from now on.
4. Stop saying "please respond...." it sounds too demanding.
Edited by MoooseGuy on Oct 29, 2010 at 01:30 PM


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Oct 29, 2010 03:19 PM    Msg. 3 of 9       
ive never understood would recorded animations were. anyone care to explain?


Codebrain
Joined: Sep 29, 2007

/meme


Posted: Oct 29, 2010 04:58 PM    Msg. 4 of 9       
Quote: --- Original message by: abkarch
ive never understood would recorded animations were. anyone care to explain?


Recorded animations were basically the following:

1. Place a biped

If animation is to be in a vehicle, then

2a. Place a vehicle

3a. Place biped in vehicle

If not, then continue to four:

4. Toggle FP mode

What that did was allowed you to view the biped in it's first person mode, and you could walk around in your level from within sapien. The function to go into FP mode EXISTS in the release version of Sapien, and any other version of Sapien (I cant remember the exact combination of keys to press to get into it) but you cannot move. Bungie removed the code from the Halo Editing Kit before release. So it is really useless. Moving on to Step 5:

5. Press record combination

6. Begin input (move around, shoot)

Once finished, hit the stop button, and a recorded animation would be made in the "recorded animations" block of the scenario. No actual tag file is created during the process.


DA_Ender
Joined: Oct 22, 2010

(ÐÄ)€ÑÐËR †h€ GËÑØÇÏÐDÊ


Posted: Oct 29, 2010 05:01 PM    Msg. 5 of 9       
^win

I didn't think anybody really knew much about it, all I knew was that it was a function that was removed from the HEK before it's release and that it was useless


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Oct 29, 2010 11:20 PM    Msg. 6 of 9       
and why in the hell did they remove something that would have been that helpful to content creators?


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: Oct 29, 2010 11:34 PM    Msg. 7 of 9       
Quote: --- Original message by: Codebrain
4. Toggle FP mode


How exactly do we do this? :P


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Oct 30, 2010 12:05 AM    Msg. 8 of 9       
Quote: --- Original message by: abkarch
and why in the hell did they remove something that would have been that helpful to content creators?


They didn't expect people to be able to create as something as complex as that, so they removed those features to simplify the interface. Same reason they disabled the output window, because people wouldn't be able to decipher what it means.


Codebrain
Joined: Sep 29, 2007

/meme


Posted: Oct 30, 2010 02:54 PM    Msg. 9 of 9       
Quote: --- Original message by: l283023

(camera_set_first_person )
makes the scripted camera follow a unit.
Edited by l283023 on Oct 29, 2010 at 11:42 PM


Thats not the command I was talking about.

Im talking about a actual keyboard combination that put yourself in first person. Ill edit this message when I find it...

Edit: found it:

Quote: --- Original message by: teh lag (Modacity)
Recorded animations aren't anywhere close to that. You go into camera mode, select a unit, press a to attach the camera to it, press shift+v to go to first person (only works on bipeds,) and capslock to record. The problem : Sapien can't get input for movement, so you'll be recording nothing. This has all been known for some time, I doubt there's anything to discover.

Edited by Codebrain on Oct 30, 2010 at 02:58 PM

 

 
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