
117
Joined: Apr 17, 2009
|
Posted: Oct 25, 2010 09:34 PM
Msg. 1 of 6
So like the title says... anyone know if it would be possible to make a projectile create a waypoint where it hits/where it is on a map? Prefferably workable in multiplayer if possible. I'm not paticularly sure how it would work, outside the fact that somehow the waypoint has to be attatched to the projectile itself.
|
|
|

UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
|
Posted: Oct 25, 2010 09:36 PM
Msg. 2 of 6
You could model in a plane on the projectile and apply the waypoint bitmap to that. You wouldn't be able to have the distance counter though.
|
|
|

117
Joined: Apr 17, 2009
|
Posted: Oct 25, 2010 09:41 PM
Msg. 3 of 6
I don't think that would remain visible over a long distance, so I don't think that would suffice. Unless there's a way to make a real waypoint on it, I'd probably be better off making the projectile a very bright light that sticks to people/objects like a plasma grenade...
|
|
|

Caboose117
Joined: Jul 23, 2006
Seriously guys?
|
Posted: Oct 25, 2010 10:09 PM
Msg. 4 of 6
In the impact effect. Go down to where it says parts, add a new part, change the type to light. Create a new light tag, link the two, and you now have a light as a waypoint. You could also add sounds. If you have the ability, you could also make a model of an arrow, and make the effect create a scenery.... But that could prove tricky.
|
|
|

117
Joined: Apr 17, 2009
|
Posted: Oct 25, 2010 10:16 PM
Msg. 5 of 6
I know how to make the point via a light effect, what I am interested in though, is some way of making an actual waypoint like how the flags in CTF or the objective areas in campaign are marked with a waypoint. I assume this would require scripting and may not even be possible in Multiplayer without using Open Sauce, but I'd still like to know what the possibilities are for this idea...
|
|
|

Caboose117
Joined: Jul 23, 2006
Seriously guys?
|
Posted: Oct 25, 2010 10:47 PM
Msg. 6 of 6
Sorry, wasn't completely sure if you knew how. I think, but I"m not 100% sure, that waypoints are scripted... And I have no idea how to make a script activate for a specific weapon firing... Or actually if there's any way of tracking the projectile, and where it hits. That's the bigger problem I think.
|
|
|
| |
|
|
 |
|