
XlzQwerty1
Joined: Aug 6, 2009
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Posted: Oct 23, 2010 08:12 PM
Msg. 1 of 8
Hey everyone. I've got a question! Well, I have a map with stairs in it. So, I make the stairs only renderable with the ! sign at the end (I named it "stairs!"). Then, I create a collision polygon and add @ at the end so it is only collidable, not renderable (named it "collision@"). So I try to export and then compile the structure, but everytime it says error open edge. Is there a way around this? If not, I guess I'll have to fix the stairs one by one.
Edit: I've fixed the stairs, but now it still gives me errors. When I import the .wrl file, almost all the edges of the map has been selected, but when I convert to poly and select borders, It said 0! Any idea why tool thinks all the edges are open when they aren't? Edited by XlzQwerty1 on Oct 23, 2010 at 08:33 PM
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Oct 23, 2010 08:33 PM
Msg. 2 of 8
did you attach the invisible plane to the rest of the bsp, as if it were part of it? If so, and it aint working, try doing something different.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Oct 23, 2010 08:34 PM
Msg. 3 of 8
Yeah, I fixed the stairs problem, but now tool keeps on giving me more errors! Read my first edited post.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Oct 23, 2010 08:38 PM
Msg. 4 of 8
Select all the verts in the map and weld them at a low threshold. There may be duplicated verts or polys. There will probably still be a good amount you will have to fix by yourself after doing this, though. But it should rat out some of the weirder ones.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Oct 23, 2010 08:42 PM
Msg. 5 of 8
The map is perfectly fine! I've checked and checked, and also tried to weld the vertecies. Every time it still gives the error. I've even deleted faces to check if there were duplicates, but no. Nothing, nada. Still can't compile it. Could anyone help me through xfire?
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Oct 25, 2010 11:45 PM
Msg. 6 of 8
well thats not true. add maniac1000 and ill take a look at it for you.
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Oct 26, 2010 04:26 PM
Msg. 7 of 8
Quote: --- Original message by: Maniac1000 well thats not true. add maniac1000 and ill take a look at it for you. The Veteran strikes! hehe
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Oct 27, 2010 07:20 PM
Msg. 8 of 8
Would this error have anything to do with degenerate triangles? Sigh, guess I'll have to remodel it.
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