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Author Topic: Custom Cutscene and Halo CE..can it be done? (3 messages, Page 1 of 1)
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videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Oct 22, 2010 06:29 PM    Msg. 1 of 3       
So...i have Halo Reach and am making a Halo CE Single player map. And i just remembered there is a cutscene in Halo Reach that resembles what i am wanting to do in my single player map. Here's the video: http://www.youtube.com/watch?v=OqO2XbZzsHE WARNING POSSIBLE SPOILER ALERT NEAR THE END! Only watch this if you have beaten Halo Reach or only watch the beginning up to 0:30 into the video to see the part i am talking about.
There is a part in the video two Longswords push a Covenant Carrier and then a MAC round takes it out (watch video for more specific details). THAT'S what i am wanting to do in my map. But with not as good graphics (i mean Halo CE graphics) and from a different angles compared to the one in the video. My over all point being is, is that can this be done in Halo CE within a cutscene?

Thanks for any help given

Videoman


Joddy
Joined: Jul 3, 2010


Posted: Oct 23, 2010 05:07 AM    Msg. 2 of 3       
yes, it can be done in ce


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Oct 24, 2010 07:03 PM    Msg. 3 of 3       
Keep your expectations low, most things can be done with Halo but the Recorded animations thingy is not included with HEK ( Wonder why). So if you want a camera to look at something and things like that, I personally use first person camera on AI with commnd lists. Using Sleep_until scripts and devices is also a good way to replace recorded animations... for some things. Ie you want a pelican to come and and, do a Pelican_landing device machine with animations. I think there is a ''Max distance'' the device can travel too however.... and keep in mind every situation will need a different device machine

 

 
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