
SeanTheLawn
Joined: Sep 4, 2007
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Posted: Oct 21, 2010 04:41 PM
Msg. 1 of 5
I'm not a part of any 3DS Max forums so this is the only place I know of where people might be able to help me. l283023 suggested I use reactor to make ragdoll animations for the death animations of a biped I'm working on. Problem is, I can't get the ragdoll to work correctly. When the physics kicks in, the lower half of my biped spazzes out and when it finally comes to rest, his legs are backwards. Every time. Anyone know what to do in this situation? (Looking at you l283023, I doubt anyone else knows around here. If you don't know I'll have to go somewhere else.) Edited by SeanTheLawn on Oct 21, 2010 at 04:42 PM
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SeanTheLawn
Joined: Sep 4, 2007
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Posted: Oct 21, 2010 05:35 PM
Msg. 2 of 5
FFFFFFFFFFFFUUUU- That's exactly what this is, a Valve biped. Any way to fix it without changing the rig? I have all the animations and everything in Halo already, I just need death animations.
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SeanTheLawn
Joined: Sep 4, 2007
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Posted: Oct 21, 2010 10:48 PM
Msg. 3 of 5
Figures. Welp, time to practice I guess.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Oct 21, 2010 11:50 PM
Msg. 4 of 5
use a different model with the reactor, the try to manually copy the motions. Edited by Maniac1000 on Oct 21, 2010 at 11:51 PM
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SeanTheLawn
Joined: Sep 4, 2007
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Posted: Oct 22, 2010 01:33 AM
Msg. 5 of 5
Sounds like a lot of work just to avoid doing work. Maybe I should just get better at animating.
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