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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »what in gods name is this!

Author Topic: what in gods name is this! (3 messages, Page 1 of 1)
Moderators: Dennis

yeeyayy
Joined: Sep 18, 2010


Posted: Oct 18, 2010 06:36 PM    Msg. 1 of 3       
10.18.10 15:36:20 tool pc 01.00.00.0609 ----------------------------------------------
10.18.10 15:36:20 reference function: _write_to_error_file
10.18.10 15:36:20 reference address: 42ca20
10.18.10 15:36:20 Couldn't read map file './toolbeta.map'
10.18.10 15:36:24 EAX: 0xC0000034
10.18.10 15:36:24 EBX: 0x00000301
10.18.10 15:36:24 ECX: 0x00000000
10.18.10 15:36:24 EDX: 0x00000000
10.18.10 15:36:24 EDI: 0x0018CC68
10.18.10 15:36:24 ESI: 0x00000000
10.18.10 15:36:24 EBP: 0x0018CB40
10.18.10 15:36:24 ESP: 0x0018CB30
10.18.10 15:36:24 EIP: 0x77BA0BD2, 83 C4 04 C2 ?????
10.18.10 15:36:24 EXCEPTION halt in .\import_collision_bsp\build_collision_bsp.c,#387: global_plane_count<MAXIMUM_BSP3D_DEPTH


yeeyayy
Joined: Sep 18, 2010


Posted: Oct 18, 2010 07:43 PM    Msg. 2 of 3       
indeed :P


Advancebo
Joined: Jan 14, 2008


Posted: Oct 18, 2010 09:47 PM    Msg. 3 of 3       
Try creating an equal sized cube, and put a turbosmooth modifier on it, and add as many sides as you need. then just scale the object to what you want.

or do the cube, but add segments equally across all planes, and use the spherify modifier, then adjust the number of segments, and scale the object.

 

 
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