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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Collision problem -_-

Author Topic: Collision problem -_- (16 messages, Page 1 of 1)
Moderators: Dennis

disturbed
Joined: Jul 31, 2010

Im a mac, deal with it. I still run PC through emu


Posted: Oct 16, 2010 04:37 PM    Msg. 1 of 16       
im using GBXexporter2.00 or whatever. so i scaled up the hunter, and successfully created a gbxmodel. now i get this error:

what i did: first i imported everything, then selected it, then scaled it. then i added a random box named frame, and linked it. then i used chimp to export it. then i compiled it with tool. next i imported the hunter model only and linked a frame to that. i imported this at medium LOD btw


ThE EmO
Joined: Apr 12, 2010

NO WAI!!


Posted: Oct 16, 2010 07:03 PM    Msg. 2 of 16       
Rebuild the collision model and make sure that your "uberhunter" pieces arnt touching (make them a little bit apart from each other)


disturbed
Joined: Jul 31, 2010

Im a mac, deal with it. I still run PC through emu


Posted: Oct 16, 2010 07:20 PM    Msg. 3 of 16       
what do you mean by peices? i rebuilded it a bunch of times and looked for open edges, even though i dont know how to lol. but its the normal hunter, made bigger, just scaled....


ThE EmO
Joined: Apr 12, 2010

NO WAI!!


Posted: Oct 16, 2010 07:34 PM    Msg. 4 of 16       
by pieces, i mean boxes, cylinders etc.
if you go the direcotry, you should see a .WRL file.
go to ur model and import the .WRL to the hunter of yours and you should see the stuff that cause the error


disturbed
Joined: Jul 31, 2010

Im a mac, deal with it. I still run PC through emu


Posted: Oct 16, 2010 07:43 PM    Msg. 5 of 16       
ok weird, i cant find the wrl. i see ugulch.wrl(one of my bsps) debug.wrl and castle.wrl
no uberhunter.wrl...


ThE EmO
Joined: Apr 12, 2010

NO WAI!!


Posted: Oct 16, 2010 07:45 PM    Msg. 6 of 16       
try debug.WRL
that is where i found my Eagle.wrl :/


disturbed
Joined: Jul 31, 2010

Im a mac, deal with it. I still run PC through emu


Posted: Oct 16, 2010 07:46 PM    Msg. 7 of 16       
all i see is blank nothing ness there...
also i saw that topic, what is the eagle?


ThE EmO
Joined: Apr 12, 2010

NO WAI!!


Posted: Oct 16, 2010 08:00 PM    Msg. 8 of 16       
The Eagle is my battleship for Ship_wars and the map is basically gonna be 2 ships fight each other from side to side and people have to man the turrets and take hornets and banshees out of the hangar and all...
(basically like a starwars space battle)


disturbed
Joined: Jul 31, 2010

Im a mac, deal with it. I still run PC through emu


Posted: Oct 16, 2010 08:17 PM    Msg. 9 of 16       
ok cool. so i decided to just make the colision a giant hunter sized box. can i do this?


ThE EmO
Joined: Apr 12, 2010

NO WAI!!


Posted: Oct 16, 2010 08:40 PM    Msg. 10 of 16       
yeah u can

i do that wen im too lazy to make a proper collision lol


disturbed
Joined: Jul 31, 2010

Im a mac, deal with it. I still run PC through emu


Posted: Oct 16, 2010 08:43 PM    Msg. 11 of 16       
it gave me some random error tho...


ThE EmO
Joined: Apr 12, 2010

NO WAI!!


Posted: Oct 16, 2010 08:48 PM    Msg. 12 of 16       
like what? what error?


disturbed
Joined: Jul 31, 2010

Im a mac, deal with it. I still run PC through emu


Posted: Oct 16, 2010 09:07 PM    Msg. 13 of 16       
i dont remember. ill test it again tomorrow.


ThE EmO
Joined: Apr 12, 2010

NO WAI!!


Posted: Oct 16, 2010 09:36 PM    Msg. 14 of 16       
lol, ok :D

EDIT* OMG!! I FOUND SOMETHING OUT!!
U USED CHIMP!! Chimp isn't really a good exporter, use Bluestreak or Blitzkreig
Bluestreak, you can get by searching for it here same as Blitzkreig
Edited by ThE EmO on Oct 16, 2010 at 09:39 PM


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Oct 17, 2010 06:13 AM    Msg. 15 of 16       
Use Bluestreak/JMS Model Exporter for this. It is THE ONLY thing to ever use, for anything, ever.
Also, the collision model needs to be simple and closed, people don't see it. The regular model you can leave with open edges though.


disturbed
Joined: Jul 31, 2010

Im a mac, deal with it. I still run PC through emu


Posted: Oct 17, 2010 09:07 AM    Msg. 16 of 16       
i kind of get the closed thing, and i did use bluestreak... i use chimp for my bsps.
so, how would the model animations work? i did just scale everything...
edit: its bigger than the POA, like, 7 times.
the box is saying no geometry to export
so i made a box, it is as big as the hunter. i deleted the hunter. i attached the box to the frame. bluestreak: no geometry to export\
tool: errors like this^
Edited by disturbed on Oct 17, 2010 at 11:00 AM

now its no material assigned lol.
Edited by disturbed on Oct 17, 2010 at 03:54 PM

EDIT: NVM i got the box coll in (:

lol i made a box (=
Edited by disturbed on Oct 17, 2010 at 04:11 PM

 

 
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