
Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Oct 16, 2010 12:28 AM
Msg. 1 of 11
Can someone tell me how I get a custom vehicle ingame? I have the jms files...
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Oct 16, 2010 02:46 AM
Msg. 2 of 11
What? Do you mean (object_create_anew VEHICLENAME)?
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disturbed
Joined: Jul 31, 2010
Im a mac, deal with it. I still run PC through emu
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Posted: Oct 16, 2010 10:36 AM
Msg. 3 of 11
hijacking thread: what about scenery?
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Oct 16, 2010 01:55 PM
Msg. 4 of 11
Quote: --- Original message by: l283023 You compile the JMS using the model command in tool. ya that's what i was looking for. What's the command?
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disturbed
Joined: Jul 31, 2010
Im a mac, deal with it. I still run PC through emu
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Posted: Oct 16, 2010 02:19 PM
Msg. 5 of 11
(object_create_anew VEHICLENAME) this probably. but seriously? how do scenery? object_create_anew SCENERYNAME? or the path data\scenery\SCENERYNAME
Edited by disturbed on Oct 16, 2010 at 02:21 PM
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Oct 16, 2010 02:31 PM
Msg. 6 of 11
Ok look. I was given the h3 pelican and I have the jms for the vehicle and collision. I need to get them ingame. I have the vehicle as a gbxmodel and .vehicle. Now i need to do the same for the collision. What do I type for the collision?
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disturbed
Joined: Jul 31, 2010
Im a mac, deal with it. I still run PC through emu
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Posted: Oct 16, 2010 02:37 PM
Msg. 7 of 11
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Oct 16, 2010 03:07 PM
Msg. 8 of 11
one more question: when i'm importing a gbxmodel, it asks me to choose the LOD (level of detail) which one should i choose?
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disturbed
Joined: Jul 31, 2010
Im a mac, deal with it. I still run PC through emu
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Posted: Oct 16, 2010 03:17 PM
Msg. 9 of 11
i would go with super_high. thats what i do... also, do i need to remove the markers for the collision(for an actor), and how would i compile a bipeds (hunters) collision? ok so it looks like this guys all helped. no reason to clog the fourms. i need help. i just imported a hunter with everything, edited it, and added a random box and named it frame(idk if thats right, thats what it says to do for bsps so...) and now i dont know how to compile the model... how do i? do i use the same command as the vehicle. also, do i need to remove the markers for the collision? can i just copy it and put it into whatever folder for the collision? Edited by disturbed on Oct 16, 2010 at 03:33 PM
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Oct 16, 2010 03:41 PM
Msg. 10 of 11
is it possible to texture something with .dds files? Cuz I have the h3 pelican bitmaps that the pelican in "b30mpz" has.
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disturbed
Joined: Jul 31, 2010
Im a mac, deal with it. I still run PC through emu
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Posted: Oct 16, 2010 03:43 PM
Msg. 11 of 11
that tool command doesnt work tool object_create_anew characters\uberhunter wtf?
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