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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Getting a vehicle ingame

Author Topic: Getting a vehicle ingame (11 messages, Page 1 of 1)
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Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Oct 16, 2010 12:28 AM    Msg. 1 of 11       
Can someone tell me how I get a custom vehicle ingame? I have the jms files...


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Oct 16, 2010 02:46 AM    Msg. 2 of 11       
What?
Do you mean (object_create_anew VEHICLENAME)?


disturbed
Joined: Jul 31, 2010

Im a mac, deal with it. I still run PC through emu


Posted: Oct 16, 2010 10:36 AM    Msg. 3 of 11       
hijacking thread: what about scenery?


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Oct 16, 2010 01:55 PM    Msg. 4 of 11       
Quote: --- Original message by: l283023
You compile the JMS using the model command in tool.


ya that's what i was looking for. What's the command?


disturbed
Joined: Jul 31, 2010

Im a mac, deal with it. I still run PC through emu


Posted: Oct 16, 2010 02:19 PM    Msg. 5 of 11       
(object_create_anew VEHICLENAME)
this probably. but seriously? how do scenery? object_create_anew SCENERYNAME? or the path data\scenery\SCENERYNAME

Edited by disturbed on Oct 16, 2010 at 02:21 PM


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Oct 16, 2010 02:31 PM    Msg. 6 of 11       
Ok look. I was given the h3 pelican and I have the jms for the vehicle and collision. I need to get them ingame. I have the vehicle as a gbxmodel and .vehicle. Now i need to do the same for the collision. What do I type for the collision?


disturbed
Joined: Jul 31, 2010

Im a mac, deal with it. I still run PC through emu


Posted: Oct 16, 2010 02:37 PM    Msg. 7 of 11       


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Oct 16, 2010 03:07 PM    Msg. 8 of 11       
one more question: when i'm importing a gbxmodel, it asks me to choose the LOD (level of detail) which one should i choose?


disturbed
Joined: Jul 31, 2010

Im a mac, deal with it. I still run PC through emu


Posted: Oct 16, 2010 03:17 PM    Msg. 9 of 11       
i would go with super_high. thats what i do...
also, do i need to remove the markers for the collision(for an actor), and how would i compile a bipeds (hunters) collision?
ok so it looks like this guys all helped. no reason to clog the fourms. i need help.
i just imported a hunter with everything, edited it, and added a random box and named it frame(idk if thats right, thats what it says to do for bsps so...) and now i dont know how to compile the model... how do i? do i use the same command as the vehicle.
also, do i need to remove the markers for the collision? can i just copy it and put it into whatever folder for the collision?
Edited by disturbed on Oct 16, 2010 at 03:33 PM


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Oct 16, 2010 03:41 PM    Msg. 10 of 11       
is it possible to texture something with .dds files? Cuz I have the h3 pelican bitmaps that the pelican in "b30mpz" has.


disturbed
Joined: Jul 31, 2010

Im a mac, deal with it. I still run PC through emu


Posted: Oct 16, 2010 03:43 PM    Msg. 11 of 11       
that tool command doesnt work
tool object_create_anew characters\uberhunter
wtf?

 

 
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