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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[Project/Tags] Improved AI

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Author Topic: [Project/Tags] Improved AI (134 messages, Page 4 of 4)
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abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Oct 30, 2010 07:51 PM    Msg. 106 of 134       
i know. could someone explain the recursivly thing. do i JUST extract that one folder? or what? (for recursive i THINK i just check the recursive box...) so i only do the Gnademassica117 folder and none of the others?


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Oct 31, 2010 03:35 PM    Msg. 107 of 134       
Marines work great (only ones ive used so far)
got this problem when using minor and major elites:
10.31.10 15:34:28 EXCEPTION halt in \halopc\haloce\source\models\model_animation_definitions.c,#827: (byte*)translation_node_info>=(byte*)animation->data.address && (byte*)translation_node_infodata.address + animation->data.size
Edited by abkarch on Oct 31, 2010 at 03:36 PM


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Oct 31, 2010 08:18 PM    Msg. 108 of 134       
Quote: --- Original message by: abkarch

Marines work great (only ones ive used so far)
got this problem when using minor and major elites:
10.31.10 15:34:28 EXCEPTION halt in \halopc\haloce\source\models\model_animation_definitions.c,#827: (byte*)translation_node_info>=(byte*)animation->data.address && (byte*)translation_node_infodata.address + animation->data.size
Edited by abkarch on Oct 31, 2010 at 03:36 PM


Quote: --- Original message by: DarkHalo003
Quote: --- Original message by: deadlyfighter1000
When I load up the actor variant for the minor elites, sapien crashes (and a_hobo). Is it just me that it happens to? and what should I do about it?

http://hce.halomaps.org/index.cfm?fid=5319

Replace the anims in the CMT EliteV2's tags with these.


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Nov 1, 2010 03:45 AM    Msg. 109 of 134       
Quote: --- Original message by: dood
in b40_firefight the mc friend u get there is unkillable and only can be kill if u meele him in the back.

so how do you make it so a biped can't get backnutted like the flood?
you know, flood go a long way along the path of immortality. fake deaths and no meleeing in the back. only the insane amount of health to go.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Nov 1, 2010 03:50 AM    Msg. 110 of 134       
I think you just need to remove the reference to the back in the collision model.
I'm not sure how to do this though...


disturbed
Joined: Jul 31, 2010

Im a mac, deal with it. I still run PC through emu


Posted: Nov 1, 2010 09:13 AM    Msg. 111 of 134       
There is a check box somewhere that says "lethal to the unexpected(or something like that)" which means when hit in the back they die instantly. i have not tested this on bullets though. so look at the cheif melee
effect and then damage effect and find "lethal to the unexpected. if its selected undo it. if its not selected, try selecting it. see if this works.


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Nov 1, 2010 03:29 PM    Msg. 112 of 134       
what team do i put marines on so that they dont attack me? i tried putting them on the "human" and "player" teams, but they still attacked me.


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Nov 1, 2010 10:12 PM    Msg. 113 of 134       
thanks for all the help. One last thing-
how do i make the map single player instead of multiplayer (for the bigger map size)?


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Nov 2, 2010 12:31 AM    Msg. 114 of 134       
Quote: --- Original message by: abkarch
thanks for all the help. One last thing-
how do i make the map single player instead of multiplayer (for the bigger map size)?

It's one of the first things you'll see when you open your .scenario in Guerilla. It's under sky.


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Nov 2, 2010 08:01 PM    Msg. 115 of 134       
k thx


aZn9ja37
Joined: Apr 13, 2010

....????!!!!!


Posted: Nov 2, 2010 11:52 PM    Msg. 116 of 134       
So how are the odst ai tags for different weapons going?


aZn9ja37
Joined: Apr 13, 2010

....????!!!!!


Posted: Nov 6, 2010 11:11 PM    Msg. 117 of 134       
Quote: --- Original message by: gnademassica117
Sorry for being so long!

They are going fine, but I have started school, so the next release might be pretty delayed.

understandable. just do it asap.


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Nov 7, 2010 08:05 AM    Msg. 118 of 134       
Ai is working great for me after i got all my questions answered, thx!


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Nov 7, 2010 08:56 PM    Msg. 119 of 134       
Quote: --- Original message by: disturbed
There is a check box somewhere that says "lethal to the unexpected(or something like that)" which means when hit in the back they die instantly. i have not tested this on bullets though. so look at the cheif melee
effect and then damage effect and find "lethal to the unexpected. if its selected undo it. if its not selected, try selecting it. see if this works.

Then how can you assasinate elites and stuff but not flood, even in one level, and you use the same biped?


disturbed
Joined: Jul 31, 2010

Im a mac, deal with it. I still run PC through emu


Posted: Nov 8, 2010 07:19 PM    Msg. 120 of 134       
hmm... what materal is the flood made of(NO WAIT, flood arent damaged much from melee so, so just put it to .10 or something)? if you can find that, you can go in the MC melee and down the melee damage for that materal.
HERES MY NEW REQUESTS!!!
i want to see flood with energy swords.
and i NEED TO SEE THE FREEKING MONITOR that can be destroyed, and if possible that halo 3 blow up effect.

Edited by disturbed on Nov 9, 2010 at 07:53 PM


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Nov 10, 2010 02:51 AM    Msg. 121 of 134       
Can't you just make a huge explosion and delete the monitor when no one can see it?


disturbed
Joined: Jul 31, 2010

Im a mac, deal with it. I still run PC through emu


Posted: Nov 10, 2010 03:02 PM    Msg. 122 of 134       
well... about the flood swords, i made it once, and they swung it, but it was the flood melee. they use that hand too, and it kind of worked.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Nov 10, 2010 10:07 PM    Msg. 123 of 134       
Would you PM me when you finish the civie tags please?


GoldenShot
Joined: Nov 22, 2010

respect the gears


Posted: Dec 8, 2010 10:13 PM    Msg. 124 of 134       
when i try to extract from hek+ i get an error


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Dec 8, 2010 10:50 PM    Msg. 125 of 134       
Not sure if anyone mentioned this before; but from my experience with dabbling in AI editing, an important part of creating an "improved" AI stems from adding firing positions appropriately, and manipulating migrations between different groups of firing positions.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Dec 9, 2010 08:25 PM    Msg. 126 of 134       
Quote: --- Original message by: gnademassica117
Flood with swords can't be done without someone making some anims, and Joddy is giving me his moniter biped, but I don't know if it is destroyable.

Not true? Just edit the .animations tag to accept the energy sword weapon label. Then, give the Flood the same ranged specs as a Sword Elite (check 'cannot use ranged weapons' and give it a firing rate of 0) and then place the weapon as an energy sword.


disturbed
Joined: Jul 31, 2010

Im a mac, deal with it. I still run PC through emu


Posted: Dec 17, 2010 08:40 PM    Msg. 127 of 134       
Quote: --- Original message by: gnademassica117
I can't believe I didn't think of that.


When I finally continue the release, I will add flood swords.

YAY!!!


olly12345
Joined: Jul 30, 2008


Posted: Dec 18, 2010 07:54 AM    Msg. 128 of 134       
if you changed which arms held the sword it'd be better, because that's the one they hit with.


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Jan 17, 2011 04:23 PM    Msg. 129 of 134       
Make the AI aggressive, make them move around to make the battle epic!!!


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Feb 4, 2011 07:04 PM    Msg. 130 of 134       
i have successfully made AI that are so realistic my brother thaut i was on multiplayer i used the cmt elite v2 as the biped and made the actor and actor_variant myself.they will crouch behind a hill\rock\anything else when you shoot them in the head.they will go for cover when you shoot they're shields out<-not that impressive.halo one elites do that) i am working on them throwing grenades at you when in range.and i will release them in my map when it is finished it is a reach map so the ai are supposed to be smarter (all you noobs out there don't worry you will be walked into it throughout the level)


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Feb 4, 2011 07:18 PM    Msg. 131 of 134       
Quote: --- Original message by: grunt_eater
i have successfully made AI that are so realistic my brother thaut i was on multiplayer i used the cmt elite v2 as the biped and made the actor and actor_variant myself.they will crouch behind a hill\rock\anything else when you shoot them in the head.they will go for cover when you shoot they're shields out<-not that impressive.halo one elites do that) i am working on them throwing grenades at you when in range.and i will release them in my map when it is finished it is a reach map so the ai are supposed to be smarter (all you noobs out there don't worry you will be walked into it throughout the level)



I kun haz?


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Feb 4, 2011 10:44 PM    Msg. 132 of 134       
i am thinking of releasing them in an unprotected map but not until iv'e finished them (things i still need to do) make it so when only 1 10th of they're shields remain they duck under the nearest cover.i have made them use grenades and they can throw them as far as i can.they move pretty much as a team so they can ganck and swarm anyone and work in unison and kill neutralize enemy force...the only thing i'm worried about is that my maps and AI wont get many fans because a lot of noobs play halo and think they'r good and get a map that is for experts and think the AI are unkillable.i know because i used to be one. but now no mater how good iv'e made the AI (so far) i can still kill them like a supa spartan :D


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Feb 5, 2011 12:07 PM    Msg. 133 of 134       
i'm afraid i don't understand the question. are you asking why our comments haven't been removed because you think we're not staying on topic?or why the topic itself isn't dead?


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Feb 5, 2011 02:17 PM    Msg. 134 of 134       
hmm :\...i could post a video on youtube once i get them smart enough to duck under cover.and then post a pdf tutorial on halomaps.org because not everyone has an avi player but from what i can see most people have a pdf reader

 
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