
yeeyayy
Joined: Sep 18, 2010
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Posted: Oct 14, 2010 01:40 AM
Msg. 1 of 11
i get an error about a degenerate triangle. Here the Debug.
10.13.10 21:34:47 tool pc 01.00.00.0609 ---------------------------------------------- 10.13.10 21:34:47 reference function: _write_to_error_file 10.13.10 21:34:47 reference address: 42ca20 10.13.10 21:34:47 Couldn't read map file './toolbeta.map' 10.13.10 21:34:47 i'm going to render debug lightmaps for frosty_hillside of levels\frosty_hillside\frosty_hillside, and i'll stop when red+blue+green = 0.900000. Hit control-c now if this isn't right. 10.13.10 21:34:48 start levels\frosty_hillside\frosty_hillside 10.13.10 21:34:48 radiosity error: degenerate triangle [or triangle with bad uvs] (see blue in error geometry) 10.13.10 21:34:48 failed levels\frosty_hillside\frosty_hillside 10.13.10 21:34:48 done how do i fix this?
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MoooseGuy
Joined: Aug 10, 2008
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Posted: Oct 14, 2010 02:07 AM
Msg. 2 of 11
Import the .wrl into your max file, find the trianlges it highlights as blue, and either fix the UV's or fix the triangle itself. Then reexport, restructure, and relight. I had to do this so many times for Pitfall and the Descent bsp. Edited by MoooseGuy on Oct 14, 2010 at 02:07 AM
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yeeyayy
Joined: Sep 18, 2010
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Posted: Oct 14, 2010 02:18 AM
Msg. 3 of 11
alright but whats wrong with the UVs and how would i fix the triangle
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MoooseGuy
Joined: Aug 10, 2008
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Posted: Oct 14, 2010 02:27 AM
Msg. 4 of 11
tool is very picky, anything could've happened, really. Try different things with it, unwrap it or extend it or something, because something in there is causing it to freak.
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yeeyayy
Joined: Sep 18, 2010
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Posted: Oct 14, 2010 02:29 AM
Msg. 5 of 11
I DID IT.! my shaders for the cliff bitmaps had simple parametrization or what ever Thanks dog. You been very helpful lately and i Love you maps.
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MoooseGuy
Joined: Aug 10, 2008
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Posted: Oct 14, 2010 02:34 AM
Msg. 6 of 11
Lol, no problem, 
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yeeyayy
Joined: Sep 18, 2010
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Posted: Oct 14, 2010 02:46 AM
Msg. 7 of 11
aww uno mas problem
I get a random gathering exception ):
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MoooseGuy
Joined: Aug 10, 2008
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Posted: Oct 14, 2010 02:48 AM
Msg. 8 of 11
Open sapien and try to duplicate what caused the exception, then check the debug and post it here.
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yeeyayy
Joined: Sep 18, 2010
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Posted: Oct 14, 2010 02:51 AM
Msg. 9 of 11
10.13.10 22:42:31 sapien pc 01.00.00.0609 ---------------------------------------------- 10.13.10 22:42:31 reference function: _write_to_error_file 10.13.10 22:42:31 reference address: 401b13 10.13.10 22:42:31 Couldn't read map file './sapienbeta.map' 10.13.10 22:42:31 CreateDevice succeeded with refresh rate = 0 10.13.10 22:42:32 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 10.13.10 22:42:32 Increasing sound decompression buffer size to 1048576 bytes 10.13.10 22:42:34 WARNING: 1 clusters in structure_bsp levels\frosty_hillside\frosty_hillside have no background sound or sound environment. 10.13.10 22:42:34 local player 0, weapon (0x0), deleted unexpectedly
10.13.10 22:45:31 tool pc 01.00.00.0609 ---------------------------------------------- 10.13.10 22:45:31 reference function: _write_to_error_file 10.13.10 22:45:31 reference address: 42ca20 10.13.10 22:45:31 Couldn't read map file './toolbeta.map' 10.13.10 22:45:32 WARNING: 1 clusters in structure_bsp levels\frosty_hillside\frosty_hillside have no background sound or sound environment.
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MoooseGuy
Joined: Aug 10, 2008
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Posted: Oct 14, 2010 02:52 AM
Msg. 10 of 11
Wow, um, that's weird. It doesn't really name the error. Idk dude.
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yeeyayy
Joined: Sep 18, 2010
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Posted: Oct 14, 2010 02:58 AM
Msg. 11 of 11
aww alright thanks anyways
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