
Halocombatevolved
Joined: Nov 20, 2009
Son, I would've been your daddy, but, nevermind.
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Posted: Oct 7, 2010 08:19 PM
Msg. 1 of 1
I am making a sp map and you start out in a pelican, and I got marines in the seats but after awile they jump out? My script is:
(script startup start (sound_looping_start levels\b30\music\b30_01 none 1.00) (ai_place covenant1) (ai_allegiance human player) (object_create 1) (object_create 2) (object_create 3) (object_create 4) (object_create 5) (object_create 6) (object_create 7) (object_create 8) (object_create 9) (ai_attach 1 human) (ai_attach 2 human) (ai_attach 3 human) (ai_attach 4 human) (ai_attach 5 human) (ai_attach 6 human) (ai_attach 7 human) (ai_attach 8 human) (ai_attach 9 human) (unit_enter_vehicle (unit (list_get (players) 0)) gas P-riderLF) (unit_enter_vehicle 1 gas P-riderLB02) (unit_enter_vehicle 2 gas P-riderRB01) (unit_enter_vehicle 3 gas P-riderRB02) (unit_enter_vehicle 4 gas P-riderRB) (unit_enter_vehicle 5 gas P-riderLB) (unit_enter_vehicle 6 gas P-riderRM) (unit_enter_vehicle 7 gas P-riderRF) (unit_enter_vehicle 8 gas P-riderLM) (unit_enter_vehicle 9 gas P-riderLB01) (recording_play gas foehammer_first_in) (sleep 1000) (recording_play gas foehammer_first_drop) (unit_exit_vehicle 9) (unit_exit_vehicle 8) (unit_exit_vehicle 7) (unit_exit_vehicle 6) (unit_exit_vehicle 5) (unit_exit_vehicle 4) (unit_exit_vehicle 3) (unit_exit_vehicle 2) (unit_exit_vehicle 1) (sleep 100) (recording_play gas foehammer_first_exit) )
Are they doing the unit_exit_vehicle before they are supposed to? And why aren't the (recording_play gas foehammer_first_drop) and (recording_play gas foehammer_first_exit) playing ingame, their just shutting down after the first animation. Did I miss a command? And how do I make it so you CAN'T exit a vehicle untill a certain script?
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