
Halocombatevolved
Joined: Nov 20, 2009
Son, I would've been your daddy, but, nevermind.
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Posted: Oct 3, 2010 11:53 AM
Msg. 1 of 14
I got an error for lightmaps which I didn't know could happen. C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool lightmaps levels \f10\f10 f10 0 0.9 Couldn't read map file './toolbeta.map' i'm going to render debug lightmaps for f10 of levels\f10\f10, and i'll stop whe n red+blue+green = 0.900000. Hit control-c now if this isn't right. the meter definition ui\hud\cyborg shield does not specify a stencil bitmap grou p. the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.
WARNING: 1 clusters in structure_bsp levels\f10\f10 have no background sound or sound environment. start levels\f10\f10 EAX: 0x000000E4 EBX: 0x07A4E4B8 ECX: 0x01490000 EDX: 0x00100003 EDI: 0x01490000 ESI: 0x0000EEA4 EBP: 0x000930E8 ESP: 0x00092FF4 EIP: 0x770CDD3E, 53 56 57 A1 ????? 00436F84 ????? 757335BD ????? 770E23BF ????? unknown exception C00000FD
EXCEPTION (that's all I know!) What's that all about?
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Dr Jaul
Joined: Oct 29, 2006
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Posted: Oct 3, 2010 05:50 PM
Msg. 2 of 14
The Cause: you used the HEK+ and recursively ripped a bunch of tags... or if you didnt I dont know how it happened, but it happened.
The Fix: you need to find your halo CE installation disk or open the halo custom edition installer with a program like 7zip or winrar(do this by right clicking and selecting open archive). the contents of the disk/installer has all the default tags for the game. the easy way is brows to the ui/hud folder in the disk/installer, copy that whole folder into the ui folder in your halo ce directory and tell it to over write everything. nice and simple
unless you have made or downloaded custom hud stuff then its gonna take longer. you need to browse to the ui/hud folder on the disk/installer and find the tag that its talking about and replace the one in your own halo ce directory with the un broken one. Edited by Dr Jaul on Oct 3, 2010 at 05:51 PM
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Halocombatevolved
Joined: Nov 20, 2009
Son, I would've been your daddy, but, nevermind.
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Posted: Oct 3, 2010 09:40 PM
Msg. 3 of 14
Ok then, if you saw my other topic, about the effects flying into the sky, I fixed that by replacing all of my tags with bloodgulch's. (I used the replace old tags button in hek+) So do you think it was that?
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Dr Jaul
Joined: Oct 29, 2006
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Posted: Oct 3, 2010 09:44 PM
Msg. 4 of 14
yeah if you recursively extract all the tags from a map, especially from the ui folder, it will mess with stuff and you wil lget errors like that
its also not a lightmapping-specific error. if you tried to open the map in sapien, sapien would crash and that same error would appearin the debug file Edited by Dr Jaul on Oct 3, 2010 at 09:47 PM
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Halocombatevolved
Joined: Nov 20, 2009
Son, I would've been your daddy, but, nevermind.
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Posted: Oct 4, 2010 06:19 PM
Msg. 5 of 14
Will just reinstalling hek work?
Are you sure it's not my map, because I don't get this error with other maps. Edited by Halocombatevolved on Oct 4, 2010 at 06:46 PM
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Dr Jaul
Joined: Oct 29, 2006
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Posted: Oct 4, 2010 08:31 PM
Msg. 6 of 14
the debug thing says
the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group. the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.
these are important hud files for the player and they are in every map... if the weird memory addresses arent coming up in other maps, then there may be a problem with your map. try removing all the smoothing groups from your map then rerunning lightmaps.
but to answer your question, yes reinstalling the hek should fix it. but the way I described is a bit more surgical.
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Halocombatevolved
Joined: Nov 20, 2009
Son, I would've been your daddy, but, nevermind.
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Posted: Oct 4, 2010 09:35 PM
Msg. 7 of 14
What are smoothing groups? I have only been a modeler for about 1 year.
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Dr Jaul
Joined: Oct 29, 2006
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Posted: Oct 4, 2010 10:48 PM
Msg. 8 of 14
they are what make the faces of your map look smooth. right click on your map and click convert to editable mesh. when you do face editing (as opposed to edge or virtex editing) there is a box with like 30+ buttons in the window to the left of your viewports. those are the smoothing groups. there should be a button that says clear all. hit that. you will be able to see all the polygons, but it will make lightmaps run faster, look better, and you can use a tool like aether to make shinier looking shadowmaps.
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Halocombatevolved
Joined: Nov 20, 2009
Son, I would've been your daddy, but, nevermind.
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Posted: Oct 5, 2010 05:16 PM
Msg. 9 of 14
Ok, I was wondering why it was so smooth. I'm not used to smooth maps. BUT I DID THAT AND LOOK HERE! C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool lightmaps levels \f10\f10 f10 0 0.9 Couldn't read map file './toolbeta.map' i'm going to render debug lightmaps for f10 of levels\f10\f10, and i'll stop whe n red+blue+green = 0.900000. Hit control-c now if this isn't right. WARNING: 1 clusters in structure_bsp levels\f10\f10 have no background sound or sound environment. start levels\f10\f10 radiosity error: out of memory EAX: 0x00000000 EBX: 0x00613701 ECX: 0x00000000 EDX: 0x00000000 EDI: 0x0018F9A0 ESI: 0x00000000 EBP: 0x0018F878 ESP: 0x0018F868 EIP: 0x77C60BD2, 83 C4 04 C2 ????? EXCEPTION halt in \halopc\haloce\source\cseries\debug_memory.c,#183: Invalid poi nter: header: 0x8a12578 signature: 0x3c424144 line: 103 file: 0x613748 size: 0x1 0dcc reason: Pointer has been disposed. (\halopc\haloce\source\memory\array.c:80 ) >:( 
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Dr Jaul
Joined: Oct 29, 2006
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Posted: Oct 5, 2010 06:01 PM
Msg. 10 of 14
:O ... uhh... thats very interesting... try opening your map in sapien. and see if it crashes... if it does, try using a different skybox... if that doesnt work, your map may be too big, have too many faces, ... or it may be a problem with your HEK in general and you may need to reinstall. just make sure you back everything up before reinstalling
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Halocombatevolved
Joined: Nov 20, 2009
Son, I would've been your daddy, but, nevermind.
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Posted: Oct 5, 2010 06:26 PM
Msg. 11 of 14
I may have made it too big.
It opens in sapien. Edited by Halocombatevolved on Oct 5, 2010 at 06:27 PM
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Dr Jaul
Joined: Oct 29, 2006
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Posted: Oct 5, 2010 08:43 PM
Msg. 12 of 14
try running lightmaps in sapien.
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Halocombatevolved
Joined: Nov 20, 2009
Son, I would've been your daddy, but, nevermind.
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Posted: Oct 5, 2010 10:02 PM
Msg. 13 of 14
Crashes, but I remodeled the map and it works.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Oct 6, 2010 01:36 AM
Msg. 14 of 14
No, never run lightmaps in sapien until the final build! Especially on a big map. Run it in tool on 0.9.
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