A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Level Design thread

Author Topic: Level Design thread (2 messages, Page 1 of 1)
Moderators: Dennis

DEEhunter
Joined: Dec 16, 2006


Posted: Sep 26, 2010 05:09 PM    Msg. 1 of 2       
Level Design General.
Copy pasta:
Quote: Finally, a level design thread.
First of all, use illustrator. Top down views are good, but it is hard to infer depth. Here is one I made.


Solution? Use 3d primitives.
Example.

Now you are thinking with Voxels.

They are easy to make and modify. They provide a very good mass-out of the gameplay you are trying to make. It is easy to compile but you WILL get a crap ton of Zbuffer errors, which will cause your map to have weird lighting and some collision errors. But you aren't ment to use these in your final in the first place. Use them to playtest gameplay quickly, and work from big to small.

Some samples I did.








Edit: A few others I made.



And here is one from a bungie vidoc

Edited by DEEhunter on Sep 26, 2010 at 01:14 AM
Edited by DEEhunter on Sep 26, 2010 at 01:20 AM


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Sep 26, 2010 05:18 PM    Msg. 2 of 2       
nice dee :D just next time make the tut a little more detailed

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 10:53 PM 141 ms.
A Halo Maps Website