Level Design General.
Quote: Finally, a level design thread.
First of all, use illustrator. Top down views are good, but it is hard to infer depth. Here is one I made.
Solution? Use 3d primitives.
Example.
Now you are thinking with
Voxels.
They are easy to make and modify. They provide a very good mass-out of the gameplay you are trying to make. It is easy to compile but you WILL get a crap ton of Zbuffer errors, which will cause your map to have weird lighting and some collision errors. But you aren't ment to use these in your final in the first place. Use them to playtest gameplay quickly, and work from big to small.
Some samples I did.
Edit: A few others I made.
And here is one from a bungie vidoc
Edited by DEEhunter on Sep 26, 2010 at 01:14 AMEdited by DEEhunter on Sep 26, 2010 at 01:20 AM