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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »About Gravity Lifts...

Author Topic: About Gravity Lifts... (12 messages, Page 1 of 1)
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MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Sep 26, 2010 07:32 AM    Msg. 1 of 12       
I would like to make some ai come down a gravity lift similar to the one in a50.
The question is, how do I make those characters drop slowly and lad on the pad, like in a50?

If anyone can answer this, thanks.


Shade117 pro
Joined: Jul 2, 2009

Yeah bro (xfire: blue117pro) I can make cubemaps


Posted: Sep 26, 2010 08:04 AM    Msg. 2 of 12       
Im sorry to answer a question, WITH a question, but... who are you?


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Sep 26, 2010 08:11 AM    Msg. 3 of 12       
I'm MoooseGuy....
Anyways, can someone help?


Shade117 pro
Joined: Jul 2, 2009

Yeah bro (xfire: blue117pro) I can make cubemaps


Posted: Sep 26, 2010 08:34 AM    Msg. 4 of 12       
umm, look in the tags or animation graph of the covie units that descend from the ship down to the lift. If its in the anim graph, you need to make that anim work in time through script. but yeah, ever played extinction. well then gee-lift brings you down slow and your anim is suspended in the mid-air jump animation (if there is one). So yeah, i tried to help, but these are only suggestions on ways to fins the solution, to figure it out. Is up to you


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Sep 26, 2010 06:48 PM    Msg. 5 of 12       
Quote: --- Original message by: Shade117 pro
umm, look in the tags or animation graph of the covie units that descend from the ship down to the lift. If its in the anim graph, you need to make that anim work in time through script. but yeah, ever played extinction. well then gee-lift brings you down slow and your anim is suspended in the mid-air jump animation (if there is one). So yeah, i tried to help, but these are only suggestions on ways to fins the solution, to figure it out. Is up to you
Um, it's just falling.


Shade117 pro
Joined: Jul 2, 2009

Yeah bro (xfire: blue117pro) I can make cubemaps


Posted: Sep 26, 2010 09:03 PM    Msg. 6 of 12       
i c. i tried to help though.


Xaos
Joined: Aug 6, 2009

"Aim towards the enemy."


Posted: Sep 27, 2010 04:47 AM    Msg. 7 of 12       
yeah, found that out the other day. just realised there is no specific speed difference, and you walk into it from the ground, jump around, and there is no difference. could you make a zone with 0 fall damage though? that could work for some circumstances (down only though)

i suppose for Up, you could use a mancannon that makes you move relatively slowly, but with a limitless momentum?


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Sep 27, 2010 04:52 AM    Msg. 8 of 12       
so man cannons are possible but grav lifts arent? thats what ive seen in headlong pb2 (good map). how would i go about making this man cannon?


Xaos
Joined: Aug 6, 2009

"Aim towards the enemy."


Posted: Sep 28, 2010 03:42 AM    Msg. 9 of 12       
well, the way i see it is Downward grav lifts wouldn't, upwards grav lifts might, man-cannon style. even if there were invisible mancannons at even paces, to keep you going. What was the name of the map with Yellow Mongooses, a small lake off to one side, pretty small map. each base was a forerunner building, and plasma nades made bubble shield effects? i'm pretty sure that had a fine mancannon on it (couldn't find the one on Headlong)


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Sep 28, 2010 10:40 AM    Msg. 10 of 12       
Eh, is it me or most of these people have no clue what they're saying?

anyway. My personal guess would be an invisible elevator for your firefight map. only moving downward, and maybe 15 feet from ground, it gets deleted and the AI makes the remaining distance in a normal fall.


MoooseGuy
Joined: Aug 10, 2008

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Posted: Sep 28, 2010 02:35 PM    Msg. 11 of 12       
Thanks for all the answers, guys.
Now I am able to start my gravlift encounters.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Sep 28, 2010 03:22 PM    Msg. 12 of 12       
Quote: --- Original message by: Xaos
well, the way i see it is Downward grav lifts wouldn't, upwards grav lifts might, man-cannon style. even if there were invisible mancannons at even paces, to keep you going. What was the name of the map with Yellow Mongooses, a small lake off to one side, pretty small map. each base was a forerunner building, and plasma nades made bubble shield effects? i'm pretty sure that had a fine mancannon on it (couldn't find the one on Headlong)
Perhaps the old Valhalla. Chartruce geese, lake, two bases, and the effects. It had mancannons.

 

 
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