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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Would it sync?

Author Topic: Would it sync? (5 messages, Page 1 of 1)
Moderators: Dennis

MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Sep 23, 2010 05:20 AM    Msg. 1 of 5       
If it is one animated solid conveyor model with an unmoving collision model, then I don't see why not.

If the collision is meant to move the players, then no. That goes against Halo's physics engine anyway.
Edited by MoooseGuy on Sep 23, 2010 at 05:20 AM


Sp4rkMaps
Joined: Sep 21, 2010

"wii has better gfx than most 360 games" -Wii lad


Posted: Sep 23, 2010 02:36 PM    Msg. 2 of 5       
Many things are able to be made for CE from Halo 2. But Halo CE's engine is just a port of that used in Halo on the Xbox back in 2001. At the time they didn't make a physics engine that could sync online, or even carry you on a conveyor belt in single player. So today we can't make physics sync online. Maybe more could be done if there was accessible source code to the engine, but unfortunately Halo didn't turn out that way.

Edited by Sp4rkMaps on Sep 23, 2010 at 02:38 PM


Sp4rkMaps
Joined: Sep 21, 2010

"wii has better gfx than most 360 games" -Wii lad


Posted: Sep 23, 2010 04:15 PM    Msg. 3 of 5       
I believe I misunderstood your question, sorry about that. I thought you meant something completely different.

What you're asking might be possible(in theory). Maybe you could play with this:

http://hce.halomaps.org/index.cfm?fid=3738

I know it's an elevator, but maybe it could be altered to act as a conveyor belt or at least get the effect you would like.

Heres a map that demonstrates what might not be the same tag, but it's the same concept:

http://hce.halomaps.org/index.cfm?fid=435

Just enter the building from the ground floor and the elevator is against the back wall.



Now whether or not this will sync online is beyond my current knowledge. But I hope this has helped a little bit.
Edited by Sp4rkMaps on Sep 23, 2010 at 04:16 PM


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Sep 23, 2010 05:31 PM    Msg. 4 of 5       
Well, the elevator doesn't even sync. You could play with collision, though, and make invisible converyor-walls or something like that.


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Sep 23, 2010 07:04 PM    Msg. 5 of 5       
Quote: --- Original message by: l283023
A conveyor belt animation. I don't care if the clients see exactly what the host sees because it doesn't really matter. I just want to know if the collision would sync with the others.
This is the last time I will explain this because quite frankly after over six years I am tired of it: The following things do not sync across the network:

1) AI - any actor variant

2) Animated Scenery - of any kind with any collision

3) device machines - of any kind

All three things run independently on the client and no information, status, health or position is transmitted between server and client. Triggers (biped crush) can be used for device machines however the actual device does not sync and the server's device will ALWAYS be at a different position than the client's. For on/off devices like fast moving doors this error may be acceptable in game play but will always glitch.

As a rule of thumb do not design your game play to depend on syncing one of those three things.

Go ahead people knock yourself out trying to prove the facts wrong. It is the same game as it was 6 years ago and smarter people than you or I have tried but have found that the fact remains that AI, Animated scenery and Device Machines do not and will not sync in a multi-player game. It just wasn't designed for it.

To answer your main question of will it sync: No.

I'm done.


Edited by Dennis on Sep 23, 2010 at 07:06 PM

 

 
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