Quote: --- Original message by: l283023
A conveyor belt animation. I don't care if the clients see exactly what the host sees because it doesn't really matter. I just want to know if the collision would sync with the others.
This is the last time I will explain this because quite frankly after over six years I am tired of it: The following things do not sync across the network:
1) AI - any actor variant
2) Animated Scenery - of any kind with any collision
3) device machines - of any kind
All three things run independently on the client and no information, status, health or position is transmitted between server and client. Triggers (biped crush) can be used for device machines however the actual device does not sync and the server's device will ALWAYS be at a different position than the client's. For on/off devices like fast moving doors this error may be acceptable in game play but will always glitch.
As a rule of thumb do not design your game play to depend on syncing one of those three things.
Go ahead people knock yourself out trying to prove the facts wrong. It is the same game as it was 6 years ago and smarter people than you or I have tried but have found that the fact remains that AI, Animated scenery and Device Machines do not and will not sync in a multi-player game. It just wasn't designed for it.
To answer your main question of will it sync: No.
I'm done.
Edited by Dennis on Sep 23, 2010 at 07:06 PM