A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Spartan 094's ODST biped not Working

Author Topic: Spartan 094's ODST biped not Working (9 messages, Page 1 of 1)
Moderators: Dennis

Link2262
Joined: May 22, 2010

WARNING: Hitchhikers may be escaped convicts.


Posted: Sep 21, 2010 10:35 PM    Msg. 1 of 9       
Whenever I add Spartan-094's ODST into a map, it always gives me this when I try to use the map in Halo CE:



I've made sure there are spawn points, I've made sure it's a multiplayer map, the starting player is cyborg_mp, and I've checked the weapons to make sure they're not corrupted. It was also put into the correct folder. I was able to export maps without the bpied just fine. There was one test map that had the biped in it, but it had no collision model, so it couldn't collide with anything (bump possession, splatter). The biped with the collision model is the one that's having the problem.

Could somebody please help me?

(http://hce.halomaps.org/index.cfm?fid=5178 = Biped)


PVT Jenkins
Joined: Feb 23, 2009

Advance!!!!!


Posted: Sep 21, 2010 10:37 PM    Msg. 2 of 9       
Ive downloaded those before ive had the same problem but i fixed it something to do with the biped it self go into guerilla open the tag and look for any red highlightings thats how i fixed mine.


Link2262
Joined: May 22, 2010

WARNING: Hitchhikers may be escaped convicts.


Posted: Sep 21, 2010 10:45 PM    Msg. 3 of 9       
I looked through the whole thing, and there aren't any red highlights in the tag.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Sep 22, 2010 01:31 AM    Msg. 4 of 9       
Put the biped in Sapien, not Guerrila.
Then see what tag errors come up for the biped.
If there are no missing tags, then restart Sapien and see if it crashes.
If it does, look in the debug.txt for the type of tag causing the exception errors.


Link2262
Joined: May 22, 2010

WARNING: Hitchhikers may be escaped convicts.


Posted: Sep 22, 2010 06:12 AM    Msg. 5 of 9       
Quote: --- Original message by: MoooseGuy
Put the biped in Sapien, not Guerrila.
Then see what tag errors come up for the biped.
If there are no missing tags, then restart Sapien and see if it crashes.
If it does, look in the debug.txt for the type of tag causing the exception errors.
I've put it in Sapien multiple times, and it hasn't crashed when I added it to the .scenario file. It opens successfully whenever I run Sapien.

As for the debug, where should I look? I've got this, which says "No reason given" for the exception:

09.21.10 22:56:24 sapien pc 01.00.00.0609 ----------------------------------------------
09.21.10 22:56:24 reference function: _write_to_error_file
09.21.10 22:56:24 reference address: 401b13
09.21.10 22:56:24 Couldn't read map file './sapienbeta.map'
09.21.10 22:56:24 CreateDevice succeeded with refresh rate = 0
09.21.10 22:56:26 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
09.21.10 22:56:27 Increasing sound decompression buffer size to 1048576 bytes
09.21.10 22:57:15 the model 'weapons\odst_pistol\odst_pistol' and the animation graph 'weapons\odst_pistol\odst_pistol' don't match
09.21.10 22:57:15 the object 'weapons\odst_pistol\odst_pistol' will not animate
09.21.10 22:57:15 the model 'weapons\odst_pistol\odst_pistol' and the collision model 'weapons\pistol\pistol' don't match (node counts don't match)
09.21.10 22:57:15 the object 'weapons\odst_pistol\odst_pistol' will not be collidable
09.21.10 22:57:25 crosshair item 1 for halo3\hud\weapon interfaces\sniper rifle\sniper rifle references an invalid sequence
09.21.10 22:57:25 crosshair item 1 for halo3\hud\weapon interfaces\sniper rifle\sniper rifle references an invalid sequence
09.21.10 22:57:55 local player 0, weapon (0x0), deleted unexpectedly
09.21.10 22:57:56 EAX: 0xFFFFFFFE
09.21.10 22:57:56 EBX: 0x1173A101
09.21.10 22:57:56 ECX: 0x0012BE38
09.21.10 22:57:56 EDX: 0x000002CC
09.21.10 22:57:56 EDI: 0x0012BE38
09.21.10 22:57:56 ESI: 0x00000000
09.21.10 22:57:56 EBP: 0x0012BD10
09.21.10 22:57:56 ESP: 0x0012BD00
09.21.10 22:57:56 EIP: 0x7C90E514, C3 8D A4 24 ?????
09.21.10 22:57:56 EXCEPTION halt in \halopc\haloce\source\physics\physics.c,#390:


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Sep 22, 2010 07:49 AM    Msg. 6 of 9       
Bingo.
You see, it says right here:

09.21.10 22:57:56 EXCEPTION halt in \halopc\haloce\source\physics\physics.c,#390:

That means that a physics tag that your biped references is corrupt. Either replace it or link to a new one.

Also, your weapon tag needs proper animations.
Edited by MoooseGuy on Sep 22, 2010 at 07:50 AM


Link2262
Joined: May 22, 2010

WARNING: Hitchhikers may be escaped convicts.


Posted: Sep 22, 2010 05:33 PM    Msg. 7 of 9       
Quote: --- Original message by: MoooseGuy

Bingo.
You see, it says right here:

09.21.10 22:57:56 EXCEPTION halt in \halopc\haloce\source\physics\physics.c,#390:

That means that a physics tag that your biped references is corrupt. Either replace it or link to a new one.
I see the problem now, there wasn't a physics file to reference to, it was blank.
I'm looking at other .biped files I've got, and they don't have a physics file, either. Where would I find it?
Quote: Also, your weapon tag needs proper animations.
It's this pistol: http://hce.halomaps.org/index.cfm?fid=4754 The thing that's weird is that it's a main weapon in most of my maps I make, but it's never caused a problem before. It always animates. :|

Thanks for the help!


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 22, 2010 07:58 PM    Msg. 8 of 9       
When copying files, overwrite, because he includes a modified model collision geometry.


PVT Jenkins
Joined: Feb 23, 2009

Advance!!!!!


Posted: Sep 23, 2010 08:04 PM    Msg. 9 of 9       
Gamma :D

 

 
Previous Older Thread    Next newer Thread







Time: Fri January 20, 2023 3:46 AM 110 ms.
A Halo Maps Website