
Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Sep 27, 2010 01:24 AM
Msg. 141 of 439
@ss (shadow slayer)
we need to talk :P
anyways looks nice shaders could be better..
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hjm65
Joined: Sep 7, 2009
Oyashiro-sama is going to get you
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Posted: Sep 27, 2010 01:28 AM
Msg. 142 of 439
I'd like to be able to pick up Covie weapons. I always enjoyed the plasma rifle.
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spartin115
Joined: Sep 26, 2009
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Posted: Sep 27, 2010 02:25 AM
Msg. 143 of 439
May I please have a personal copy. May I have Recon armor.
16. Spartin115 Edited by spartin115 on Sep 27, 2010 at 02:25 AM
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Sep 27, 2010 04:07 PM
Msg. 144 of 439
Quote: --- Original message by: doompig444Quote: --- Original message by: 032 Mendicant Bias I had a beta when he had finished wave one >< gee, have a cookie. Gee,why dont you have one instead if your so special =)
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disturbed
Joined: Jul 31, 2010
Im a mac, deal with it. I still run PC through emu
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Posted: Sep 27, 2010 05:48 PM
Msg. 145 of 439
i think hes only doing 15
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Helghast412
Joined: Aug 22, 2010
xfire: dekapon7
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Posted: Sep 27, 2010 09:44 PM
Msg. 146 of 439
Quote: --- Original message by: spartin115
May I please have a personal copy. May I have Recon armor.
16. Spartin115 Edited by spartin115 on Sep 27, 2010 at 02:25 AM Sorry, lol...i called 16....
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warchieftain
Joined: Nov 14, 2008
Tar-21 ftw
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Posted: Sep 27, 2010 09:56 PM
Msg. 147 of 439
Quote: --- Original message by: Shade117 pro Crit on latest build (27/09/2010 AUEST)
AI need to seek the player out ALL THE TIME. Grunts hiding from you and preventing you from progressing is bad. Searching for them until they make a squeal is worse enough. Couldnt you set the ai behavior to tenacious in gurillia?
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shadowslayer123
Joined: Feb 22, 2009
Not the american average
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Posted: Sep 27, 2010 09:58 PM
Msg. 148 of 439
thats kind of the problem, i dont know how to make the ai seek out the player, i think i need to set up something in sapien
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yayaplols
Joined: Nov 29, 2009
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Posted: Sep 27, 2010 10:08 PM
Msg. 149 of 439
18. Call me "Yayap"... any armor will be nice :D
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disturbed
Joined: Jul 31, 2010
Im a mac, deal with it. I still run PC through emu
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Posted: Sep 27, 2010 10:11 PM
Msg. 150 of 439
there are a series of values nessecairy of change. you need to change the AI notice enemy chance or whatever. i can do it with eschy, not gurella -_- its not hard.
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Skyancez3o4
Joined: Apr 6, 2010
I miss CE
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Posted: Sep 27, 2010 11:34 PM
Msg. 151 of 439
Dont you use the "Ai_magically_see_player" or something?
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Sep 28, 2010 01:06 AM
Msg. 152 of 439
Pics Commander... Heavy Fire, Good Cover...
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Sep 28, 2010 01:22 AM
Msg. 153 of 439
I can't tell what's going on in the 2nd pic... 
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Sep 28, 2010 01:54 AM
Msg. 154 of 439
Quote: --- Original message by: MoooseGuyI can't tell what's going on in the 2nd pic...  Heavy Fire, Good Cover... duh. Reading the captions/tittles always help EDIT: The waves do restart. Awesome, throw in the "set complete" dialogue after the tenth, and also, make the dialogue play after the other, not all play at the same time. Edited by Shade117 pro on Sep 28, 2010 at 02:21 AM
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dood
Joined: Sep 9, 2010
programming will never end..
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Posted: Sep 28, 2010 01:57 AM
Msg. 155 of 439
eerr u cant like edit the flags in the actor tag? Like the always charge at enemies?
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Sep 28, 2010 03:10 AM
Msg. 156 of 439
Will we be allowed to cheat?
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Sep 28, 2010 03:14 AM
Msg. 157 of 439
My map is scripted to taunt people with an evil cackle if they cheat, but should be allowed. I think this map should allow it, I mean, it's your pride. Edited by MoooseGuy on Sep 28, 2010 at 03:15 AM
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Sep 28, 2010 03:38 AM
Msg. 158 of 439
Yeah. You can cheat in this. But the deathless player cheat will not work because it is constantly being used by the script for a specific feature in the map. But yeah, all regular cheats work. EDIT: Solitude Firefight trailer http://www.youtube.com/watch?v=706QjgnUc3M Edited by Shade117 pro on Sep 28, 2010 at 06:33 AM
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Sep 28, 2010 07:08 AM
Msg. 159 of 439
OOH A TRAILER! I'll have to wait until I get off of school computers to see it though... :|
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Wrath
Joined: Jun 20, 2010
well isn't this a surprise
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Posted: Sep 28, 2010 09:41 AM
Msg. 160 of 439
do I hear x-fire's sound?
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hjm65
Joined: Sep 7, 2009
Oyashiro-sama is going to get you
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Posted: Sep 28, 2010 11:35 AM
Msg. 161 of 439
The Energy Sword looks nice, I get to use it yes?
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hjm65
Joined: Sep 7, 2009
Oyashiro-sama is going to get you
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Posted: Sep 28, 2010 12:35 PM
Msg. 162 of 439
Quote: --- Original message by: assassinchief106 If yes, atleast make it's battery empty-able. Of course.
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StatutoryTrOy
Joined: Jul 6, 2010
Go Army Beat Navy!
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Posted: Sep 28, 2010 12:40 PM
Msg. 163 of 439
it looks epic, but the thing with firefight maps is the bsp's aren't usually very exciting the best bsp on a firefight map i have seen is portent and even that had very little room, i am fairly good at bsp modeling if you haven't signed a contract with your current map (lol) then i would be willing to make you something more suited to a fire fight game, you have probably already seen my work, if you want to you can give me a floor plan and i can make you a bsp with a specified # of polys, its just really sad to see great ai and over all a lot of potential wasted on a small or dull map (cryo bay, ascension, mud skirmish, ect) i realize that you probably don't want a map to be too complicated because the overall dumb ai will get caught or something like in mud skirmish.
summery: i can make a bsp ( i guarantee it will be done in less than six days) and you or i can find someone else to texture it, if not :( Edited by StatutoryTrOy on Sep 28, 2010 at 12:42 PM
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Sep 28, 2010 12:56 PM
Msg. 164 of 439
StatuoryTrOy, stay tuned (that's all I'm gonna say in someone else's thread).
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Sep 28, 2010 02:05 PM
Msg. 165 of 439
Quote: --- Original message by: hjm65Quote: --- Original message by: assassinchief106 If yes, atleast make it's battery empty-able. Of course. I'm the author of sword shaders and ugly fp animations. I will make it adapted for use against any ennemy, but i still dont have any real idea about how to make it battery usable. I know how to make the sword disappear, but not how to decrease the damge when meleeing without battery...
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Sep 28, 2010 03:37 PM
Msg. 166 of 439
Quote: --- Original message by: bourrin33Quote: --- Original message by: hjm65Quote: --- Original message by: assassinchief106 If yes, atleast make it's battery empty-able. Of course. I'm the author of sword shaders and ugly fp animations. I will make it adapted for use against any ennemy, but i still dont have any real idea about how to make it battery usable. I know how to make the sword disappear, but not how to decrease the damge when meleeing without battery... Sadly, you can't. The only way in CE would be to keep the melee the same for bladed and depleted. I've been trying to find out about swords in CE for Firefight: Flawed Legacy.
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warchieftain
Joined: Nov 14, 2008
Tar-21 ftw
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Posted: Sep 28, 2010 03:53 PM
Msg. 167 of 439
Rapid fire jackles??, Combat helmet wearing zelots?!?!?! Why does no one ever use the other helmet types? flight looks cool too. Btw love the cliche machinima hyubasha armor
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disturbed
Joined: Jul 31, 2010
Im a mac, deal with it. I still run PC through emu
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Posted: Sep 28, 2010 04:47 PM
Msg. 168 of 439
0_o i like the hyabusa. if were doing armor here, for my personal i wantz it XP
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Hs_crozzhair
Joined: May 8, 2010
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Posted: Sep 28, 2010 04:49 PM
Msg. 169 of 439
Can i have cortana biped?
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Sep 28, 2010 04:51 PM
Msg. 170 of 439
Quote: --- Original message by: Wrath do I hear x-fire's sound? I LMAOut.
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disturbed
Joined: Jul 31, 2010
Im a mac, deal with it. I still run PC through emu
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Posted: Sep 28, 2010 05:00 PM
Msg. 171 of 439
cortana is the size of... shes tiny. you can barely see her. only the H2 biped works.
is there an estimated release date for this?
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Helghast412
Joined: Aug 22, 2010
xfire: dekapon7
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Posted: Sep 28, 2010 05:29 PM
Msg. 172 of 439
Trailer lookked amazing. All I can say is that it looks like a map thats in Reach.
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shadowslayer123
Joined: Feb 22, 2009
Not the american average
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Posted: Sep 28, 2010 05:44 PM
Msg. 173 of 439
thanks shade for making the trailer, i wasnt creative enough this time to make it myself, and no, the sword isnt useable, its an elite only weapon
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iTails
Joined: Nov 26, 2008
The lot of idiots on this forum are veterans
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Posted: Sep 28, 2010 05:48 PM
Msg. 174 of 439
Edited by iTails on Sep 28, 2010 at 05:48 PM
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disturbed
Joined: Jul 31, 2010
Im a mac, deal with it. I still run PC through emu
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Posted: Sep 28, 2010 05:59 PM
Msg. 175 of 439
great pic -_-
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