
warchieftain
Joined: Nov 14, 2008
Tar-21 ftw
|
Posted: Sep 10, 2010 03:11 PM
Msg. 1 of 22
Every one likes ai maps...if they are made well.
The sad truth is that more or less after 30 minutes most of lose intrest in the map. I am making an ai map that focuses only on ground: infantry vs infantry combat, i might expand on it later but for the time being thats what i am going to focus on.
So my question is this, what would you like to see in such a way that this map can hold attention if not atlest "intresing"
|
|
|

MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
|
Posted: Sep 10, 2010 03:30 PM
Msg. 2 of 22
C4.
Lots and lots of c4.
|
|
|

jca_frostbite
Joined: Sep 6, 2010
sup
|
Posted: Sep 10, 2010 08:22 PM
Msg. 3 of 22
make them seem smart i have seen maps that work well with AI but the AI are stupid try making the AI use their grenades or have a big group be able to split in to two groups . oh here is a good idea have a team walk on top of a hill and literally pick up sniper rifle and have them aim at any enemy near there team mate not soot wildly at an enemy
|
|
|

Skyancez3o4
Joined: Apr 6, 2010
I miss CE
|
Posted: Sep 10, 2010 10:51 PM
Msg. 4 of 22
Make it balanced. Dont make another Bloodgulch mod. Try to have a medium sized map. If you are going to to Covenant VS Marines, make it balanced. Say a pair of hunters or 2, a couple squads of elites, a phalanx (simply a row of overlapping shields or a row) of jackals(in which I havent seen before) and a mass of grunts.
Have a good variety of weapons. People will get bored pwning AI with the same weapon over and over again. Try and make the AI drive vehicles, that will spice things up. If you want the AI to rush into the center of the map and have a massacre there, put the more reliable weapons there.
We will all say: BALANCE, BALANCE, BALANCE BOTH TEAMS, WEAPONS AND VEHICLES
and That's what I have to say. good luck.
Edit: I dont recommend long range maps since people tend to spray or shoot from far away and that's not fun for people. that's why medium-short range will be good. However, there are sniper lovers here too.
Add lots of cover. Make sure the AI takes cover too. :) Edited by Skyancez3o4 on Sep 10, 2010 at 10:53 PM
|
|
|

WM Blade
Joined: Sep 27, 2008
WORT WORT WHAT???
|
Posted: Sep 10, 2010 11:14 PM
Msg. 5 of 22
Yes, cover, elites attacking and humans covering from the plasma and shootin, maybe barricades (not like CoD please) like 3 sniping post from where jackals can make the job
|
|
|

WM Blade
Joined: Sep 27, 2008
WORT WORT WHAT???
|
Posted: Sep 11, 2010 10:28 AM
Msg. 6 of 22
Quote: --- Original message by: assassinchief107Quote: --- Original message by: jca_frostbite make them seem smart i have seen maps that work well with AI but the AI are stupid try making the AI use their grenades or have a big group be able to split in to two groups . oh here is a good idea have a team walk on top of a hill and literally pick up sniper rifle and have them aim at any enemy near there team mate not soot wildly at an enemy Let me help you there! CHANGE IT TO LEGENDARY. ^this^ 3 shots and you have no shields
|
|
|

Cocaine
Joined: Mar 2, 2009
Can't stop napping.
|
Posted: Sep 11, 2010 10:32 AM
Msg. 7 of 22
It will be interesting if it had Good Reach Models , Bipeds and Textures. If it has Good stuff from reach , you will get 1 million downloads.
|
|
|

warchieftain
Joined: Nov 14, 2008
Tar-21 ftw
|
Posted: Sep 11, 2010 02:05 PM
Msg. 8 of 22
Quote: --- Original message by: Cocaine It will be interesting if it had Good Reach Models , Bipeds and Textures. If it has Good stuff from reach , you will get 1 million downloads. Im not trying to make a mod that people can download just to rip tags from, i want to make it guinely fun to play. As for setting it to legendary, ill set it to how bungie said Halo 3 was ment to be played : on herioc I choose a meduim sized map with some buildings and will have covenant spawn from all sides to create "boxed in no way out" feeling and for the time being i'll use tags from the reach ar_test since im setting this in the reach storyline. Since i havent learned that much into scripting i will base this mostly on actor_varient modification, when i get better at this i will move on to using the a30 bsp and start including vehicles trust me thats going to be fun 
|
|
|

Hs_crozzhair
Joined: May 8, 2010
|
Posted: Sep 11, 2010 02:12 PM
Msg. 9 of 22
Is is a SP or just a MP with AI?
|
|
|

Geared
Joined: Mar 6, 2009
EPI Creator
|
Posted: Sep 11, 2010 05:43 PM
Msg. 10 of 22
it has to be sp, ai doesnt sync in mp
|
|
|

SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
|
Posted: Sep 11, 2010 05:52 PM
Msg. 11 of 22
Quote: --- Original message by: Geared it has to be sp, ai doesnt sync in mp We know that, but there are maps where you and the ai respawn, and just fight and stuff.
|
|
|

Geared
Joined: Mar 6, 2009
EPI Creator
|
Posted: Sep 11, 2010 08:33 PM
Msg. 12 of 22
oh, i still consider taht sp, since ur by urself with ai, no other human players :P my bad
|
|
|

olly12345
Joined: Jul 30, 2008
|
Posted: Sep 11, 2010 08:50 PM
Msg. 13 of 22
I generally don't like a balanced AI mod, the covenant should always have an advantage. My suggestion would be to find a map with trenches, marines have the side with the trenches. Make it look like the marines are holding back against the covenant, maybe add some scripted sequences where banshees fly in really fast and bomb them, this adds a sense of drama and that the marines are really holding back without much of a chance. So you make the player mean something, if the map is balanced then it'll be too easy for the one man killing machine that is a spartan. A limited number of marines that don't respawn (or at least have VERY long respawn times) versus a mass of covenant who pretty much instantly respawn. Add a warthog into the marine side, have that blown up by a banshee on the first or second run through. add wounded marines in a barracks behind them or something like that. covenant wraiths bombarding the area behind the marines, missing most of the time so it's not so unfair. then there's the question of "What happens after all the marines die?" well there's no doubt that the player will then be overrun by covenant so he's dead, but what about if he lives? if he runs away? the covenant should chase him. until he's dead. thats why having the marines in a small area on the corner of a map is good, so the player doesn't really have anywhere to go.
|
|
|

warchieftain
Joined: Nov 14, 2008
Tar-21 ftw
|
Posted: Sep 12, 2010 07:01 PM
Msg. 14 of 22
Quote: --- Original message by: Geared It has to be sp, ai doesnt sync in mp Don't assume about that which you do not know, this is going to be an mp ai war map not sp, between human and covenant forces I want to use this as learning experience as well as a way to finalize my tag set I will not be using vehicles in any form or way, for now How the map will be set up is that you will spawn in the very back of the map with your fellow marines with covenant closing in on all sides, creating that “final stand” emotion with in players. The covenants has the advantage in terms of numbers but you have the higher ground Tags I plan on using so far: 1. Cmt: • Hunters • Elites • Brutes • Jackles • associated spv2 weapons 2. H3 Grunts 3. H3 Marines 4. Reach_artest ar 5. Reach_artest Dmr 6. Reac_artest magnum 7. H3 Odst’s 8. Asp sniper 9. Asp shotgun or Sigma’s shotgun 10. H3 smg or Sigma smg (maybe ) 11. H3 odst’s I might add Spartan ai’s to make it seem that you are not alone if I can make it so that they don’t fight like foobs if noth then I plan on adding an unkillable johnson weilding cmt's portable turrent gun That’s the good news, the bad news is that next week I have a string of tests in almost all my classes and unfortunately I have a full ride scholarship gpa to maintain so :-((((((((( but please continue to provide tips on what you think should be add as well as how you think the ai should be modified and I will keep all these tips in mind when I start making the map
|
|
|

Geared
Joined: Mar 6, 2009
EPI Creator
|
Posted: Sep 13, 2010 03:16 AM
Msg. 15 of 22
Quote: oh, i still consider taht sp, since ur by urself with ai, no other human players :P my bad did u not read the second post? or are u just desperate to start attacking my posts? my point of view is this, unless there is another human player effectively controlling another biped and killing the ai, its sp, see what im doing there? you are the player, if the match/game/map/w.e has ONE player aka u, its SINGLE PLAYER, if there are more then one, MULTIPLAYER. understand what i mean now?and im not assuming anything, i know, its gonna be sp, unless u have figured out some black magic to sync the ai so more then one human person can play with u against the ai.so dont u assume things without first reading further down the page. ktnx Edited by Geared on Sep 13, 2010 at 03:18 AMEdited by Geared on Sep 13, 2010 at 03:19 AMEdited by Geared on Sep 13, 2010 at 03:19 AM
|
|
|

Wrath
Joined: Jun 20, 2010
well isn't this a surprise
|
Posted: Sep 13, 2010 05:58 AM
Msg. 16 of 22
Add music while you in-game this will make the players feel like a hero.
|
|
|

warchieftain
Joined: Nov 14, 2008
Tar-21 ftw
|
Posted: Sep 13, 2010 11:39 AM
Msg. 17 of 22
Quote: --- Original message by: GearedQuote: oh, i still consider taht sp, since ur by urself with ai, no other human players :P my bad did u not read the second post? or are u just desperate to start attacking my posts? my point of view is this, unless there is another human player effectively controlling another biped and killing the ai, its sp, see what im doing there? you are the player, if the match/game/map/w.e has ONE player aka u, its SINGLE PLAYER, if there are more then one, MULTIPLAYER. understand what i mean now?and im not assuming anything, i know, its gonna be sp, unless u have figured out some black magic to sync the ai so more then one human person can play with u against the ai.so dont u assume things without first reading further down the page. ktnx Edited by Geared on Sep 13, 2010 at 03:18 AMEdited by Geared on Sep 13, 2010 at 03:19 AMEdited by Geared on Sep 13, 2010 at 03:19 AM O i c what u mean thar, my mistake Also i a leaning toward using powerhouse as the map, because i want a map that has some good human architecture, so this is the map i plan on using unlees anyone else has a suggestion Edited by warchieftain on Sep 13, 2010 at 11:41 AM
|
|
|

SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
|
Posted: Sep 15, 2010 07:24 AM
Msg. 18 of 22
A map with better human acrhiatecture.
|
|
|

warchieftain
Joined: Nov 14, 2008
Tar-21 ftw
|
Posted: Sep 15, 2010 08:26 AM
Msg. 19 of 22
Quote: --- Original message by: SlappyThePirate A map with better human acrhiatecture. Do you have a suggestion?
|
|
|

MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
|
Posted: Sep 15, 2010 08:46 AM
Msg. 20 of 22
Turf?
|
|
|

olly12345
Joined: Jul 30, 2008
|
Posted: Sep 15, 2010 09:32 AM
Msg. 21 of 22
Turf is probably the best, although has anyone remade that big turf-like map from halo 2? uh it's district i think.
|
|
|

warchieftain
Joined: Nov 14, 2008
Tar-21 ftw
|
Posted: Sep 15, 2010 10:09 AM
Msg. 22 of 22
Quote: --- Original message by: MoooseGuy Turf? Turf is kinda small dont you think, but if thats what you guys want then ill work with that Edited by warchieftain on Sep 15, 2010 at 10:11 AM
|
|
|