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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Script Doesn't work, or biped don't listen?

Author Topic: Script Doesn't work, or biped don't listen? (3 messages, Page 1 of 1)
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Halocombatevolved
Joined: Nov 20, 2009

Son, I would've been your daddy, but, nevermind.


Posted: Sep 4, 2010 12:15 AM    Msg. 1 of 3       
I made a script and it compiled successfully but the biped's won't do anything it says in the script in sapien. Does the script only work when you make your scenario into a .map file?

Here is script:



(script startup begin

(object_create b1)

(object_create b2)

(object_create b3)

(ai_attach b1 Covenant)

(ai_attach b2 Covenant)

(ai_attach b3 Covenant)

(ai_kill Covenant)

)

(script continuous banshee

(if

(and

(= (unit_get_health b1) 0)

(= (unit_get_health b2) 0)

(= (unit_get_health b3) 0)

)

(begin

(object_create_anew b1)

(object_create_anew b2)

(object_create_anew b3)

(ai_attach b1 Covenant)

(ai_attach b2 Covenant)

(ai_attach b3 Covenant)

(unit_enter_vehicle b1 e1 "B-driver")

(unit_enter_vehicle b2 e2 "B-driver")

(unit_enter_vehicle b3 e3 "B-driver")

)

)

)


Edit:

Is there a script so the player spawns in a banshee at the beginning of the level?
Edited by Halocombatevolved on Sep 4, 2010 at 12:18 AM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 4, 2010 11:07 AM    Msg. 2 of 3       
Replace "B-driver" with "". If they still won't enter, use vehicle_load_magic instead, and if they STILL won't enter, then they aren't able to comply for animation reasons or other reasons.

To load the player into a vehicle, refer to the player as (unit (list_get (players) 0))


Halocombatevolved
Joined: Nov 20, 2009

Son, I would've been your daddy, but, nevermind.


Posted: Sep 4, 2010 02:25 PM    Msg. 3 of 3       
The ai can get in if I use commands in sapien but they just won't listen to the script.

EDIT: I fixed it! It would only work IN-GAME.
Edited by Halocombatevolved on Sep 4, 2010 at 03:57 PM

 

 
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