
rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Aug 31, 2010 07:43 PM
Msg. 1 of 5
I am working on a weapon that uses an animated projectile but so far I haven't been able to get it to animate at all.
P.S. All I need to work is a simple idle animation to use while it's moving, nothing complicated.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Aug 31, 2010 07:46 PM
Msg. 2 of 5
Quote: --- Original message by: rerout343 I am working on a weapon that uses an animated projectile but so far I haven't been able to get it to animate at all.
P.S. All I need to work is a simple idle animation to use while it's moving, nothing complicated. Is it a transforming animation (like unfolding, jittering), or can you do it in a shader animation? I wanted to make a disc launcher, where the disc spun, but realized you can animate the material to give the effect of spinning.
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Aug 31, 2010 08:06 PM
Msg. 3 of 5
It's a transforming animation. To be more specific, I'm converting the lightning tags into a projectile.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Aug 31, 2010 08:20 PM
Msg. 4 of 5
Quote: --- Original message by: rerout343 It's a transforming animation. To be more specific, I'm converting the lightning tags into a projectile. Ah. Well, the projectile tag has model, animation, and collision fields. I suggest you try that. Export and compile your .JMA animations into a model_animations and set the animation in the projectile tag. Remember your checksums! Edited by SlappyThePirate on Aug 31, 2010 at 08:22 PM
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Aug 31, 2010 09:29 PM
Msg. 5 of 5
Then would there be any other way to setup a lightning projectile?
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