
Architect of Halo
Joined: May 15, 2009
Justice for all
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Posted: Aug 30, 2010 07:57 PM
Msg. 1 of 9
(Thanks to Higuy for helping me with the sound tags, it worked!)
So far so good, sapien works, the sound tags work, the AI works, but the scripts won't compile.
EDIT: The scripts can compile! But the cutscene titles won't work now...
Can someone help me? Edited by Architect of Halo on Sep 1, 2010 at 01:48 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 30, 2010 08:25 PM
Msg. 2 of 9
Where'd you place your scripts, and where is your scenario located?
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Aug 30, 2010 09:01 PM
Msg. 3 of 9
Quote: --- Original message by: Architect of Halo
I put folders all over the data folder with scripts everywhere, and I try to compile the scripts in sapien. Even though it says that the scripts successfully compile, they still don't work when I build the cache files and test them out ingame.
Let's say your map is for Bloodgulch. That is in "levels\test\bloodgulch". So the script should be in "data\levels\test\bloodgulch\scripts". You have to set it up exactly like that. Make sure the script is nod not in the wrong folder and is saved as a .hsc. Edited by doompig444 on Aug 30, 2010 at 09:01 PM
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Architect of Halo
Joined: May 15, 2009
Justice for all
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Posted: Aug 30, 2010 10:41 PM
Msg. 4 of 9
08.30.10 19:38:12 a hobo pc 01.01.00.0609 ---------------------------------------------- 08.30.10 19:38:12 reference function: _write_to_error_file 08.30.10 19:38:12 reference address: 401b13 08.30.10 19:38:12 Couldn't read map file './a_hobobeta.map' 08.30.10 19:38:13 CreateDevice succeeded with refresh rate = 0 08.30.10 19:38:14 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 08.30.10 19:38:14 Increasing sound decompression buffer size to 1048576 bytes 08.30.10 19:39:00 invalid detail object data in structure levels\a30\a30_a 08.30.10 19:39:00 local player 0, weapon (0x0), deleted unexpectedly 08.30.10 19:39:16 i expected a script or variable definition.: ÿþ( 08.30.10 19:39:17 recompiling scripts after scenarios were merged. 08.30.10 19:39:17 i expected a script or variable definition.: ÿþ(
The script I just made attempted to compile, but I got that error instead.
I keep my scripts in this directory:
data\levels\g11\scripts
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Sep 1, 2010 01:49 AM
Msg. 5 of 9
show us the part of your script that the error is referencing and maybe we'll be able to fix it.
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Architect of Halo
Joined: May 15, 2009
Justice for all
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Posted: Sep 1, 2010 01:47 PM
Msg. 6 of 9
Alright, I got the scripts to compile! :D Unfortunatly, now I have another issue, I can't get the cutscene titles to show. Quote: --- Original message by: sapien
09.01.10 10:35:54 a hobo pc 01.01.00.0609 ---------------------------------------------- 09.01.10 10:35:54 reference function: _write_to_error_file 09.01.10 10:35:54 reference address: 401b13 09.01.10 10:35:54 Couldn't read map file './a_hobobeta.map' 09.01.10 10:35:55 CreateDevice succeeded with refresh rate = 0 09.01.10 10:35:57 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 09.01.10 10:35:58 Increasing sound decompression buffer size to 1048576 bytes 09.01.10 10:38:13 invalid detail object data in structure levels\a30\a30_a 09.01.10 10:38:14 local player 0, weapon (0x0), deleted unexpectedly 09.01.10 10:40:44 the "cinematic_show_letterbox" call requires exactly 1 arguments.: (cinematic_show_letterbox) 09.01.10 10:41:15 the "cinematic_set_title" call requires exactly 1 arguments.: (cinematic_set_title) 09.01.10 10:41:24 this is not a valid cutscene_title name: 1) 09.01.10 10:41:53 this is not a valid cutscene_title name: corrupt soil) 09.01.10 10:42:21 this is not a valid function or script name.: corrupt soil)) 09.01.10 10:42:42 this is not a valid cutscene_title name: corrupt soil))) 09.01.10 10:43:00 this is not a valid function or script name.: corrupt soil))) ...help me....please?
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Sep 1, 2010 04:04 PM
Msg. 7 of 9
yeah sorry i can't help you with that one, i can't get any titles to show up at all.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Sep 1, 2010 09:14 PM
Msg. 8 of 9
09.01.10 10:40:44 the "cinematic_show_letterbox" call requires exactly 1 arguments.: (cinematic_show_letterbox ARGUEMENT) Add an arguement, I thin 'true' or 'false' here. 09.01.10 10:41:15 the "cinematic_set_title" call requires exactly 1 arguments.: (cinematic_set_title CUTSCENETITLE) Add an arguement, I think a cutscene title. 09.01.10 10:41:24 this is not a valid cutscene_title name: 1) Lol you put a number. 09.01.10 10:41:53 this is not a valid cutscene_title name: corrupt soil) Didn't define this 09.01.10 10:42:21 this is not a valid function or script name.: corrupt soil)) need to see the script, so try fixing the other first 09.01.10 10:42:42 this is not a valid cutscene_title name: corrupt soil)))Didn't define this 09.01.10 10:43:00 this is not a valid function or script name.: corrupt soil))) need to see the script, so try fixing the other first Edited by SlappyThePirate on Sep 1, 2010 at 09:15 PM
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docter p0
Joined: Jul 22, 2010
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Posted: Sep 7, 2010 07:15 PM
Msg. 9 of 9
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